So, I have done a reading of it for you all to enjoy and put it on YouTube for a limited time.
Enjoy the video below!
Direct Link to video on YouTube: https://youtu.be/lqZ3ipLmG4c
2019 Schedule TBD
Free Comic Book Day is THIS SATURDAY!
This story is 8 pages long, and like my past 6 years of FCBD stories, features a folk-tale/parable that ties into a lesson a member of the Mouse Guard learned. This year's offering is titled "The Tale of the Wild Wolf" and you can see some teaser panels to the right.
While stores nation-wide will have the BOOM! Summer Blast book with my new Mouse Guard story inside, I will specifically be at ISOTOPE: The Comic Book Lounge in San Francisco, CA signing books (anything a fan places in front of me that I've worked on) and in the afternoon delivering a talk about Mouse Guard. That evening ISOTOPE will host a Mouse Guard cocktail hour. So if you are in the SF area, please come out for what is sure to be a great event celebrating the artform of comics.
This Saturday is FREE COMIC BOOK DAY!!! It's the perfect day to go down to your local comic chop and try something you've never tried before, and ALSO to take along someone in your life who has never stepped foot in a comic shop, never read a comic, or is a lapsed fan of the sequential storytelling. FCBD is such a great way to share what we comic fans love about reading comics. It's free, and most stores put on some kind of promotion, sale, or party too. So it's really fun and worthwhile for new or existing comic fans.
Like I mentioned, I'll have a new Mouse Guard story in the BOOM!/Archaia 2016 Summer Blast issue (again FREE). And for today's blogpost, I wanted to run through the process for creating the 'cover' image for the story (this image is featured on the cover of the BOOM!/Archaia 2016 Summer Blast where one of the Lumberjanes is reading a Mouse Guard issue, but the image also appears on page of its own inside before my story starts.
For the layout, I featured my main character for this story 'Piper' front and center. I surrounded her with knotwork and animal icons with the plan of making this look like illuminated manuscript drawings (like the book of Kells) in the final art. The drawing of Piper was done on copy paper and scanned in to Photoshop where I added in the stock knot-art and some little animal drawings I did separately as well. It looks like I didn't have the stock circle knots around the animals in this saved version of the layout...but I must have added them in at some point before inking.
To ink the piece, I printed out the above layout on standard copy paper, and then taped it to the back of a sheet of Strathmore 300 series bristol. Then, on my lightbox, I can see thorough the bristol surface to the printout to use as a guide as I ink. For my pens, I used the Copic Multiliner SP pens with 0.7 and 0.3 nibs. You will notice that the knot designs never tough Piper, this is to not only push them to the background, but also to make it easier to isolate them when I color so that I can pint the linework as a color (a color hold)
When the inks are finished I scan them and start the coloring process. The first step when digitally coloring (other than scanning and cleaning up the scan) is called 'flatting'. The purpose is to establish color shapes (the mouse's fur, the cloaks, the leaf, the animal circles, etc) so that as you render areas you can isolate the parts of the color you want to without affecting the parts you don't want to touch. When flatting, you can use any colors you want, they don't have to be anything close to the final color choices, just so long as the neighboring colors aren't too similar to one another.
Once the tedious job of flatting is done (which is grown-up coloring in the lines), it's time to render, make final color adjustments and finish the cover. To add shading and highlights and texture, I use the Dodge and Burn tools in Photoshop with a textured brush.
This year for Free Comic Book Day, BOOM! & Archaia will have a joint anthology publication featuring stories from all their various imprints. I was asked by my editor, Rebecca "Tay" Taylor, if I'd be willing to do the cover art! A daunting task to represent the full contents featuring 10 different stories/properties (including Mouse Guard). The cover to the left is the final publication art, but below I'm sharing the process for developing this cover.
I printed out my layout of the cover and taped it to the back of a sheet of Strathmore 300 series bristol. I inked the piece on a lightbox using the printout as my pencil lines to follow. I gave a lot of texture and weight to the stairs partly because I knew I couldn't add much linework to the balloons since they were going to be filled with the art for the stories.
The color flats on this cover were fairly straightforward since I'd already made a lot of color choices in the rough I sent over to BOOM!
And the final rendering was done in Photoshop using the Dodge & Burn tools and a textured brush. To the left you can see the cover art without the other story art and logos.
In case you missed it last Saturday, Archaia released a new Free Comic Book Day Hardcover anthology book. I contributed a cover piece and an 8 page story. This is the 5th year I've done a FCBD story and the 4th in a row of this type. After my first offering, I started the tradition of opening each story with a younger version of a Mouse Guard character being told a morality tale which shows the audience a bit of insight into how that character became who they are as an adult mouse. This year's story is being told to Rand, and it deals with some mythic lore about the history of the Black Axe: The Tale of the Axe Trio:
I started off my process of designing this cover by thinking about the visual lead-in the morality tale would use. In the past I've had stained glass windows, puppets, and book illustrations as the delivery system. The idea of using playing cards struck me as a fun way to get in to a story, but it meant I'd have to design my own cards. These early Swiss playing cards I found in doing some research became my inspiration point for how I'd like to treat my design aesthetic.
Like readers of my blog will know, I tend to obsess over the details of the Mouse Guard world, and making up playing cards proved to be no exception. I thought that not only may I need to draw these cards again in another story, but also what if I ever wanted to make a real set with real Mousey rules? I won't bore you with the details, but I created a 50-55 card deck (still debating part of it) with what amounts to 5 suits (trades) and 10-11 numbers (objects) along with another card notation thrown in so that if I ever make a game, I'll have more variables to play with.
With the cards designed, I started on my three main characters. I can't tell you who they are or what the represent, or why they all are holding Black Axes...but I can tell you that they were originally all male, and I changed them to female after a talk with my wife, Julia again about the story. To the right are the sketches of them.
I scanned those sketches and placed them in a new 12" x 12" document (the size of the original cover art) along with the designs of my cards. I tinted each mouse and the acorn pile just to help me clarify all the rough pencils into the various characters and horizon. When I'm putting together a composite like this, I can play with the scale of the characters, their physical relationship with one another, how close or how far apart they stand, check for tangents, odd negative shapes, etc. It's a great way to work on layout without having to redraw anything or sacrifice the feeling of drawing traditionally.
Once I get the digital composite layout the way I want it, I'll print it out on regular printer paper (this one took two sheets of legal paper taped together). I tape the printout to the back of a sheet of Strathmore 300 series Bristol (their 12" x 12" pads come in handy) and ink the piece on a lightbox (I have a 24" 18" lightbox and an even larger light table). The inkwork is all done with Copic Multiliners (mostly the 0.35 & 0.7 nibs) with a bit of brush & ink for the larger fill areas. A lot of my inkwork tends to come down to a series of repeating forms (the acorns, the pattern on the acorn caps, the scale-mail armor, the twist of the axe handles...) and textures like cross hatching and stippling that end up forming small positive and negative shapes of repeating forms.
The last step is to scan the inked piece and color the artwork. I do this all in Photoshop 7.0 (pre-CS). This cover was an endless cycle of changing colors until I arrived at the palette seen here. Color and value are relative to the colors next to them. a midtone can appear dark when next to lights, and then light when next to darks. Greys can look green next to reds and blue next to oranges...this was the case with every change I made for the cover...if I darkened the background, I needed to lighten the mice, if I made the cards more yellow, I need to adjust every character's clothes. Once I had the color choices made, I rendered (added texture, highlights, and shadows) using the dodge & burn tools.
For this year's story I wanted to continue the tradition of a younger version of a Mouse Guard character being told a morality story. This time around, it's Sadie. I'd drawn Sadie's father Thane once before for a commission, which was later included in a sketchbook. Sadie's Mother I had only listed in the RPG, but I had a real person in mind for what kind of person I'd imagine Sadie's mother to be. A family friend named Bonnie Venn is a renaissance woman. I've known her my whole life and think of her as an unofficial Aunt who I'd see each summer (at their cottage on an inland island lake here in MI). Bonnie can do some of everything, she's a potter, a painter, a mechanic, a business woman, a welder, a decorator, a cook...you name it, and Bonnie is probably good at it, and a really lovely person to boot. That's the kind of woman (mouse) who would have raised Sadie...and taught her to do well at some of everything as well.
Green Brain Free Comic Book Day shirt:
I don't want to give too much away about the story itself, so I'll skip over that and just say that I had a picture in my head of a beautiful mouse swinging carefree on a swing held by a goose. I looked at the Rococo painting Fragonard's "The Swing" (or "The Happy Accidents of the Swing") for inspiration and to help me imagine the correct body language for the swinging mouse. I sketched the swinger, the goose, and the viewing mouse all separately in my sketchbook and then composited and resized them into this single image. I dropped in ghostly version of the logos to make sure I was keeping my composition in the view-able area.
Next step was to print out that composited rough at actual size (in this case 12" x 12") and tape it to the back of a sheet of Strathmore 300 bristol. On a lightbox I was able to see the printed image and use it as a guide while I inked the piece. I used Copic Multiliners for almost the entire image (the 0.7 nib mainly) other than the water ripples that I inked with a brush. knowing I planned on using a color hold on the landscape inkwork (to help it recede into the background more subtly) I carefully left a white gap between the foreground subjects and the background. That made it easier to isolate them in the next steps...
The scanned inkwork is ready to be digitally colored and have its color areas established. Laying out these flat areas of color...or coloring in the lines...is called Color Flatting. Here I kept it close to my final color choices, but since the idea here is just to make the goose's feathers a different color than the sky and the vines a different color than the goose's bill, I could have used any colors: a red feathered duck with a green bill and pink vines. The final color choices can be altered at any time easily once you've established color flats. Part of the reason to flat colors is so you can easily move between different areas when you want to render them or alter the colors without effecting the color or rendering of the part next to it.
The final color rendering is done by adding texture, shading and highlights. I use the Dodge and Burn tools in Photoshop for this and a textured brush to give it the right look as I go. Because this cover has more of a fairy-tale romantic feel, I also designed a new retailer-stamp area that fit the mood (and is based on some stained glass from the antique store I worked in when I started Mouse Guard.
Skelton Crew Studio has started their Mouse Guard weapon replica line (at mouse-scale) with the Black Axe! The Axes are available for pre-order (shipping in January) for $30 through their online store. Axes come with a debossed leather pouch and the first 400 ordered have tags I signed. Israel Skelton did a fantastic job interpreting sculpting, & casting the mythic axe of black. So, as a gift for that Mouse Guard fan in your life, consider a mouse-sized replica of the Black Axe (you can print out a photo and wrap that until the axe arrives)
As Israel started working on the Axe, he asked for 'control' art, but not only did I not have a perfect & clean master drawing of the axe, I also hadn't drawn it consistently over the course of 3 series. I drew a new piece for Israel to use as a guide for his sculpt. Knowing that some of the stylistic elements of the axe in the comic would need to be more believeable as a 3d object for this project, gave me some license to push my design a bit away from past drawings. The two biggest changes were the barley-twist handle and the slightly more curvy shape of the axe's head. Israel took all of this and ran with it to make a wonderful art object for me and my fans.