Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

Tuesday, September 25, 2018

TMNT Macro Series Leonardo Cover Process

This is my third Teenage Mutant Ninja Turtles Macro series cover for IDW, and it features Leonardo. Originally the order of the turtles' macro series was different, and Leo was last, but a scheduling switch at the publisher gets Leo ahead of Raph.

You can see my previous TMNT covers here.

To the left is the finished art for the cover, and below in this blogpost, I'll go through the various steps to create the final piece.




Layout/Pencils:
The first step was to come up with what the cover was going to be about. In the issue, Leo does have a battle in the woods, and though my version isn't as it happens in the issue, it felt like a way to explore Leo in a more aggressive posture while also paying homage to some old Eastman & Laird drawn story notes.

I drew Leo on a sheet of copy paper (or actually a few that I cobbled together digitally taking the parts I liked from different sheets) in a birch tree forest. He's wearing the hooded garment he wears in issue #11 of the original Mirage TMNT series. I also opted to have him wounded, paying homage to the moment in that same Mirage Run when Leo is almost killed by the foot clan (in the 1990 movie, it's Raph instead of Leo...an odd coincidence considering the issue order swap here)

The color, snow and breath were digitally done to help me see the piece as a layout, but also for my editor Bobby as well as the license holders, Nickelodeon so everyone understood what the final art was going to resemble.

Inks:
With the layout approved, I started inking the cover. I printed out the above digital composite layout and taped that to the back of a sheet of Strathmore 300 series bristol. On my lightpad I'm able to see through the surface of the bristol down to the printout to use as a pencils guide as I ink. For pens I used Copic Multiliners (my pens of choice). Here I used mostly a 0.7 other than a few details where I went down to a 0.3 nib.

Texture and hatching is very important to me, and I focused it here on the gear Leo is wearing as well as all those birch trees.


Color Flats:
Once the inks were approved I could start on the coloring process. The first step of that is to 'flat' the piece by adding flat colors to establish the color areas...that Leo's hood is a different color than his bandanna, or his forearm wraps, or the sky, etc. I happened to use colors very close to my final piece, but I could have used any colors at this stage, purple skin, orange bandana, navy sky...it's just all about coloring within the lines so that it's easy to re-isolate those areas again when rendering.

In this step I also defined all the color holds, areas I wanted the inkwork to be a color other than black: The snow & the blood.



Colors:
The final step is to do all of that rendering. Adding light and shadow and texture. I do this with the dodge and burn tools in Photoshop and a stock brush.

For the falling snow I pulled out my rarely used Wacom tablet to paint in some digital snow. In Mouse Guard I've always inked dots on a separate sheet of paper, but I find that creates something a bit too graphic and hard edged. Painting digitally, I was also able to add in the breath coming out of Leo's mouth.




2018 Appearances:
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7






Tuesday, September 18, 2018

Beneath the Dark Crystal Variant Cover #3

This is my third variant cover for the new Dark Crystal series from Archaia titled "Beneath the Dark Crystal".

You can view my past two covers here.

This cover features UrIm the healer (mystic) and skekUng the Garthim Master (Skeksis). To the left you can see the finished cover art and below I go step by step to show how I created the piece.





I started with pencil drawings on copy paper. I am fortunate enough to have several folders of reference photos from various angles of the Mystics and Skeksis from Henson. Those are invaluable as I'm drawing the figures and trying to decipher details of their clothing and anatomy.

For the background image as well as the overlayed ghostly design, I am using existing Brian Froud imagery from the Art Of The Dark Crystal book and then recreating it in my linework.



I scan each piece of paper to create the layout to submit for approval. Having the drawings all scanned separately allows me to color tint each figure and then independently move them around until I like the placement of the characters in relationship to the background and the pattern overlay.

The Garthim Master's head needed a little adjustment too. So in this step I was able to cut it and rotate it to where it looked better. Speaking of the Garthim Master, I think not only is most of his armor made of Garthim carapace, but that the 'webbing' on his back is actually a female Gelfling's wing fragment.




Once the above layout was approved I was able to ink the piece. I printed out the layout and taped it to the back of a sheet of Strathmore 300 series bristol. On my lightpad, I can see through the surface of the bristol and use the printout as a pencil guide to ink from. For pens I prefer to use Copic Multiliners. I mostly use the 0.7 nib, but there were certainly spots on their faces where I used a smaller 0.3 nib.

As the Dark Crystal characters demand, so much of the work is in the inking of textures. Some of their costume fabrics don't literally translate to linework, so I have to create patterns and texture to imply the same feel from the puppets to the drawing.

I also inked the overlay pattern on a separate sheet of Strathmore bristol. While the linework here is black, I used photoshop tricks and techniques to make it lighter and ghostly in the final art.



With the inks completed I scanned in the original and started flatting the color in Photoshop. Flatting is the process of establishing color areas: that the Skeksis skin is a different color than the background or than the armor, or the mystic's hair or sleeves. It's basically digital professional coloring within the lines.

In this step I also established all the color holds, the areas I didn't want the linework to be black, but instead a color: The background design and the Mystic's sleeve pattern




The last step was to render all the color and to add color texture. I do all of that in Photoshop using the Dodge and Burn tools with a stock textured brush.

So, that's 3 down and 9 more to go!!!


2018 Appearances:
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, September 4, 2018

Baltimore Yearbook: Strangers In Paradise

As an annual tradition at the Baltimore Comic Con the organizers put together a 'Yearbook' typically celebrating a creator owned comic property that the guests of the show pay homage to with a piece of artwork. This year (the seventh year of the tradition) The work of Terry Moore (Strangers in Paradise, Echo, Rachel Rising, and Motor Girl) is the theme.

To the left you can see my finished piece of the main Strangers in Paradise characters playing the Mouse Guard board game Swords & Strongholds.
Below I'll walk though the steps to create the piece.



So, you may be as surprised as I was about the piece being human women. No animals in clothes, no creatures, no craggy dwarves...but pretty (I hope) ladies. I wanted to do Terry's characters justice and as they appear in his works...and I wanted to stretch my wings a bit and force myself out of my comfort zone....but again, I don't normally draw stuff like this...so I looked up reference. I had an idea to exemplify the romantic & friendship tension between the characters by having them play a board game or cards...I searched for 'women playing chess' and found this stock photo.


I then reoriented the image so it fit the book's dimensions. On my lightpad I worked out the anatomy basing it on a printout of the stock photo...but I needed it to look right in my type of linework as well as for the features & clothes to look like Katchoo & Francine. And to add in a bit of that Mouse Guard feel, I replaced the chess bits with Swords and Strongholds (and filled in some negative space with the cards strewn around).

The Swords and strongholds bits look like finished artwork because I was able to paste in my digital files for the cards as well as the diagram from the instructions sheet for the game.



With a layout drawn and digitally composited together of Mouse Guard gaming components, it was time to start inking.

I printed out the above layout and then taped that printout to the back of a sheet of Strathmore 300 series bristol. On my lightpad I can see through the surface of the bristol to the printout to use as a 'pencils' guide to ink from. I used Copic Multiliner pens (the 0.7 nib mostly) and added all the lineweight and texture I could to make the piece as 'David Petersen' as possible.

Note: I did ink all the cards and board by hand instead of just digitally paste them in...this way the original art is complete (and will be up for auction at the convention) and the line quality/scale matches the rest of the piece, instead of looking like it was resized and digitally added.


Once the inks were finished I scanned in the original art and started the coloring process by painting in flat colors.

These flat colors help in the next step when I needed to isolate one area (like the floor or Francine's dress) and render it with light and shadow independently of the other areas. So, the flatting stage is basically digitally coloring inside the lines.

I also established all the color holds here (areas where I wanted the lineart to be a color other than black) on Francine's dress & necklace, Katchoo's nose, and all the cards.


The last step was to render the color fully and add shadow, highlight, and texture. I use Photoshop's Dodge and Burn tools with a stock textured brush to achieve this.

The finished piece (seen to the right) will be one of many artist homages to Terry's work. The Baltimore Comic Con Yearbook will be for sale at the convention (and usually online from the convention afterwards) and as I mentioned above, the original art will be auctioned off on the Saturday of the convention.

For more info about the 2018 Baltimore Comic Con Yearbook:
http://baltimorecomiccon.com/baltimore-comic-con-yearbook/




2018 Appearances:
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, August 28, 2018

TMNT Macro Series Michelangelo Cover Process

I have done the cover for the upcoming TMNT Macro Series issue for Michelangelo issue from IDW. I was lucky enough to be asked by series editor Bobby Curnow to do covers for the 4 issue series (this being the second of which).

I've done several TMNT covers in the past and You can click here for all my past TMNT covers and the process to create them

You can see my finished cover art to the left, but below I'll walk through the steps to create the art.



Layout/Pencils:
Bobby gave me some leeway when it came to the visuals for these covers. I didn't have to do something specifically from the events of the issue and I could do something more 'classic'. After reading the outline, I decided to play on some themes rather than a literal illustration of a moment. The issue deals with Michelangelo struggling with the idea of 'home' in some ways, and wistfully idealizing his 'youth'. So I tried to do a layout that had the nostalgic feeling a Rockwell painting evokes. I wanted to have Mike on the farm, but not rely on the farmhouse architecture as visually interesting enough, and I thought of a windmill...



For the windmill, I used Google Sketch-up's library to find an already built digital model of a pump wind mill. Every photo I'd find of the type of windmill I was looking for was taken from ground level, and didn't have the details or angle I needed, so the model would be a perfect way to set the position just how I wanted it. While I was there, I also found a farmhouse model to use the geometry for. I redrew each of these elements on a light pad adding or omitting details and getting a feel for them in my own line.

I then discovered that the person who modeled the mill, didn't set up the linkage properly, and that mill wouldn't be able to spin completely around before getting hung up on itself. I had to redesign the mill's works as I was redrawing it.


Inks:
Once the above layout was composited together with my drawing of Mike, the mill, and the house (and with some added color to help myself and the editor and license holder visualize what I was aiming for in the final art), I started to ink the piece. The layout was printed out and taped to the back of a sheet of Strathmore 300 series bristol. On a lightpad, I inked the cover with Copic Multiliners (I used the 0.7 nib mainly). On the lightpad I can see through the surface of the bristol to the printed layout and use that as a guide to ink from. This also makes the final art cleaner and with no need to erase or digitally sweep away blue-line.

Color Flats:
After I finished the inks, I scanned them at 400 resolution on my flatbed scanner. After a little tweaking to adjust the levels of the white and black areas, I did the flats for the coloring process. Flatting is adding in flat un-rendered, un-textured color. It's about establishing color areas, that Mike's skin is a different color than his shell or the sky, and where all of those areas start and stop.

I also added in the color holds at this stage. These are areas where I painted the linework as a color rather than black. Doing this helped add depth with the house, the trees, the geese, and the clouds as well as some lighting & design effects with the patch on his bag, the polka-dots on his bindle sack, and the non-brand cola bottle.


Colors: 
Here again are the final colors for the cover. To render all the tones I use the dodge and burn tools in Photoshop with a stock textured brush to get that pebbled look.

Oh, I forgot to mention the significance of the patch on the bag. I started out by wanting to give Mike more than just a bindle while he contemplates a life on the road or running away, and I added in that old army backpack similar to one my Dad bought for the camping excursions of his youth. That bag was still around when I was a kid, and a collapsible shovel was also inside it, so I drew it in here...and then I thought I'd add a patch of some group, and decided on the New York National Guard, thinking that wherever Mike got this, from the farmhouse, one of April or Casey's relatives, or somewhere in the city...the NY branch of the civilian soldiers.




2018 Appearances:

Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, July 24, 2018

Beneath the Dark Crystal Variant Cover #2

My second variant cover for Archaia's new Dark Crystal series "Beneath the Dark Crystal" is the subject of this week's blogpost. Last month I shared the process for the first cover featuring UrZah the Ritual Guardian & skekZok the Ritual Mater. To the left you can see the finished cover art with UrSol the Canter & skekSil the Chamberlain.


Below I will go through step-by-step the process for creating the cover art.



Using reference provided by Henson as well as the art book "The World of the Dark Crystal" by Brian Froud, I started by drawing the profiles of the Skeksis and Mystic for this cover. Chamberlain is my favorite design of the Skeksis, and I loved trying to capture the sly-up-to-no-good smirk sculpted and articulated in the puppet. Because the Mystic counterpart for Chamberlain is the canter, I drew his neck and head and mouth to evoke the feeling that he is sustaining a long note. Like my previous cover, the layout idea is to overlap the figures facing opposite directions to pay homage to the idea from the movie that these were once the same being. The circle design was a straight lift of one of Froud's designs, but traced over in my pencil to try get some of my linework in the background.

Once the pencil sketches were scanned, I played with them in photoshop to get the layout just right. each scan/element was tinted a different color to help me make sense of it all. At this stage I can not only move the drawings around, but also re-size them if I drew one of them too big or small. Chamberlain's neck and head needed some adjustment to get that evil look across, so I moved and rotated it a bit digitally.

The white pattern you see on top of them is another Froud design that I overlaid and would ink separately and place back on in the last step



With the layout completed, I printed out the image at cover size (roughly 10" x 15") onto two sheets of printer paper. I have to tape those piece back together to be one image, and then tape that (using painters tape this time) to the back of a sheet of Strathmore bristol board. Using a lightpad, I'm able to see through the surface of the bristol to the printout to use it as a guid as I ink.

I used art/tech pens from Copic called Multiliners and I used the 0.7 & 0.3 nibs mainly. I streamed part of this cover live on Twitch as I worked (but did not record the process).



The inks were then scanned and imported into Photoshop where I started the coloring phase with a step called 'Flatting'.

This is where the various color areas are established: "Where does the color of the Skeksis robe end and the back cloth begin, what parts of the Mystics patterned clothing is which color and where?" It's a techincal version of adding in flat color and staying in the lines.

I also added in color holds (areas where I want the inkwork to be a color other than black) to the background circle pattern.





The last step was to render the piece. Add in all the light and shadow and subtle color-shifts. I use the dodge and burn tool with a textured brush to do most of my rendering.

The inked overlay design was also added in here with a bit of Photoshop magic to make it a bit translucent.




2018 Appearances:

Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, June 26, 2018

Farlaine The Goblin Variant Cover Process

For the upcoming final book of 'Farlaine the Goblin' I did a variant cover! If you are unfamiliar with Farlaine, it's a fairy tale comic story in the same vein as the OZ books. It features a goblin named Farlaine who is looking for a forrest to call his own, and a place that he can plant his tree friend Ehrenwort. He's also accompanied by Drowsy a robot-like creature called a tink. To the left you can see my final cover art, but below is the full process for creating the cover.

I started by making a template in Photoshop of the existing Farlaine cover design (the border placements, the space for the issue #& price, and the stock visuals of a tree and the inset panel of an acorn-like seed, a leaf, and some vine tendrils) as well as the logo. I then drew in the elements that I needed: The tree, the inset panel, and of course, Farlaine, Ehrenwort, and Drowsy. These were all drawn separately on copy paper, and then scanned in to Photoshop and tinted to help me arrange the layout. (I'm trying not to spoil the story, but it appears Ehrenwort is wounded and in trouble)...

With the layout set, I printed it out (on copy paper) and then taped it to the back of a sheet of Strathmore 300 series bristol. Then, on a light pad, I could ink the piece by using the printout as a guide.

I used Copic Multiliners to ink with, the 0.7 & 0.3 nibs mainly. The goal was just to add my line style to the piece so it felt like 'me'...something always tricky to balance when drawing other people's characters

After the inks were scanned, I could start on the coloring process. The first part of that is always to establish the areas of color, where does one color end and the next start. Here I was lucky in that a lot of the color palate had already been established on the previous book covers. And while usually effects are saved for last, I did tackle some of the color holds (areas where I want to color the linework something other than black) here as well as the wound of Drowsey's that lets light pour out of him.

The final step was the rendering. Adding light and shadow to the forms as well as some texture.
The last book of Farlaine the Goblin will be out in September and is in Previews now for pre-order.





2018 Appearances:

San Diego Comic Con: July 18-22
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, June 19, 2018

Beneath the Dark Crystal Varaint Cover #1

Archaia has a new Dark Crystal comic mini-seires coming out called "Beneath the Dark Crystal". And I've been asked to do a series of variant covers for them! As a huge fan of the Jim Henson company in general, but specifically in The Dark Crystal, it was my pleasure and honor to be asked.
This is the first variant cover, with many more to come.

To the left you can see the finished variant for #1, but below I will walk you through the art process & creation of each step it took to get there.

I started with the concept of a Skeksis & urRu (Mystic) facing opposite, almost like a playing card deck's face cards...but without anything upside-down.

Throughout the film it's noted that the Skeksis & Mystics were once the same beings who split, and that they are each linked to a counterpart in the other species. I chose for this image to feature SkekZok the Ritual Master and his counterpart UrZah the Ritual Guardian. I luckilly have a lot of sources for reference with the World of the Dark Crystal book featuring Brian Froud's art, Behind the scenes photos from Henson of the puppets themselves, and the movie. Here are my sketches for SkekZok & UrZah each on different sheets of copy paper as well as a circle design of Froud's I copied for an element in the background.

Once scanned I can place the figures just right in relation to one another in Photoshop, even making some digital adjustments to proportions and rotations of heads and hands. Each element was tinted differently to help it read better in layout form. To see more of the background ring, I mirrored each figure so that the important parts of the design were visible. To add some more complexity and texture, I overlayed a subtle version of another of the cosmological magical symbols of Froud's over the entire piece.

This layout was then sent off to Archaia and Henson for approval before I could start the next step.


When the layout came back approved by both companies, I was able to get into the inks. I printed out the layout and taped it to the back of a sheet of Strathmore 300 series bristol. I inked the piece on a light pad with Copic Miltiliner SPs (I think I used the 0.7 & 0.3 nibs here). On the light pad I can see through the suface of the bristol to see the printout and use it as a guide to ink from.

The real trick in inking this piece was how to get all the texture in without over-doing it and ruining any subtlety. The overlay pattern inks (not shown) were done separately to be added in at the end.


Once the inks were completed (and approved by Archaia and Henson) I started the coloring process by mapping out the flat colors. This is a process of establishing what areas are what colors in a way that when it's time to render them (shade/highlight/texture) I can isolate any different part at any time.

Very lucky to have access to all the reference because other than making adjustments for an overall color tone/gamut and value range, most of the work was dictated by photos, puppets, and art that already existed.

Knowing the circle pattern needed to be pushed back to the background I added a color-hold (area where I want the ink lines to be a color other than black) to all of its linework.


The last step was to render the piece. Adding in the right amount of highlights and shadow and texture to the piece without overworking it and fighting the linework was not easy.

I found that muting everything out and lightening it helped it to read better, got those lines speaking their share of the image.

The last step was to add in the pattern overlay and adjust the transparency on it so it was visible but not fighting with the finished piece.





This cover will also be included in the Dark Crystal Artist Tribute book which features illustrations and testimonials from Jae Lee, David Petersen, Mark Buckingham, Cory Godbey, Jeff Stokely, Benjamin Dewey, and the film’s original concept artist, Brian Froud.

Available from Archaia in June.


2018 Appearances:

San Diego Comic Con: July 18-22
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

Tuesday, June 12, 2018

Heroes Con 2018 Auction Piece


Heroes Con is this weekend in Charlotte, NC. Each year they do a huge original art auction, which is definitely a highlight of the convention. Many of the pieces in the auction are created live at the convention during the day Friday and Saturday on the Live Art Stage...but in past years, I've found it to be too much time away from the table, too much pressure, and not up to my own standard if I attempt to do a piece there. So, I do my piece ahead of time, and bring it with me. To the left you can see the final results, and below the process to get there...and how they will be available...

Instead of doing one large piece (20" x 32") I decided to cut my surface and do two smaller 16" x 20" pieces. The reason for this is that unlike past years, I did not have someone close to me driving to Heroes to transport something so large as my past pieces...the two smaller pieces fit inside my luggage I'll be flying with to the convention. I started by laying out a digital composite of two sketches (one of Saxon and one of Kenzie...both traditionally drawn on paper and scanned) inside a frame border that I interpreted from a carved wooden frame I found doing some reference searching for medieval borders.

Once I had the digital composites the way I wanted them, I printed them out to scale. This meant each piece was made up of 4 sheets of printer paper, aligned (hence the grid on the above image) and taped together. On the back side of the taped together printouts, I rubbed graphite all over them...or at least wherever there were lines I needed transferred onto the mat board.

I taped the printouts, graphite side down, to the mat board, and then traced over all my linework with a ball point pen. Wherever I applied pressure with the pen, the graphite transferred onto the surface of the mat board. When both pieces were successfully transferred, it was time to get set up for painting. Some of my fans got to watch the following steps as I broadcast on Twitch (sorry, I didn't record them). For watercolors I used mostly Windsor Newtons and mostly colors that were already dried onto the plastic palate: Cadmium red, Yellow Ochre, Cadmium Yellow, Burnt Sienna...I'm forgetting the other colors...I know I used a bit of Payne's Gray too...

Over one long night I built up layers of yellows and golds and then reds and crimsons to get the border done. Fans on Twitch asked me why I started with the border, and I didn't have a great answer. Some of the reason was to get the big area wash of yellow/golds down as a light color (in watercolor you tend to work light to dark) but I think some of it was also to get the fiddly bit done so that the end of the painting was looser and more organic. At the completion of the borders of both pieces, I set them aside and went to bed.

Two days later when I was able to get back to the paintings and broadcast, I dug into painting the middle areas. I worked mostly from light to dark, building up the larger areas and then focusing down to smaller elements (Kenzie's staff, Saxon's sword) as I got closer and closer to being finished.
The last step (seen below) was to 'ink' the piece with a dark brown color pencil. I find that my paintings need a bit of linework and that inking with black ink tends to be a bit too high-contrast and heavyy handed, and the color pencil gives some structure without overbearing the piece with line.


One of these pieces will be up for auction at the convention Saturday.
The other will be privately for sale at my table on Sunday.


I have also scanned them so that I can possibly reprint them in a sketchbook or art book at some point.






2018 Appearances:
Heroes Con: June 15-17
San Diego Comic Con: July 18-22
Baltimore Comic Con: Sept. 28-30
New York Comic Con: Oct. 4-7

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