Showing posts with label Cover. Show all posts
Showing posts with label Cover. Show all posts

Tuesday, November 22, 2016

Power of the Dark Crystal #1 Variant Cover Process

Archaia will be publishing a new Dark Crystal series: "The Power of the Dark Crystal". Adapted from a screenplay by the same name, this is a sequel story to the film The Dark Crystal. As a big fan of Henson and that original movie, Archaia editors Cameron Chittock & Sierra Hahn asked me to do a variant cover for issue 1.


In this blogpost I go through my process for creating the cover art you see to the left.



Pencil sketches:
I was given a packet of reference material for the new series from Henson, which included new characters and a new species. I tried my hand at the two new main characters, but opted to only depict one of them in my cover, using the remaining space for the crystal itself and a menacing Skeksis.

I drew these on copy paper, and with the Skeksis, I got out of control having not planned a composition but just free drawing. I had to tape a few sheets of extra paper together to extend the drawing in the directions I was going. The main Gelfling character was sketched out considerably smaller and is based on some work by Brian Froud included in the reference packet. (I couldn't find my loose sketch of the crystal & surroundings when I was putting this blogpost together).

Layout/Composition:
I scanned the sketches above (and the now missing Crystal sketch) into Photoshop and worked up a composition for the cover. Each drawing was tinted a different color to help define the characters. This layout is a bit different for me because it's less of a scene and more of a montage-collage.

Because this stage had to meet with the approval of both Archaia & Henson, I also painted in the basic color concept and added a Froud celestial design pattern in to fill up some of the background. I sent this .jpg over to my editors to wait for approval before proceeding.


Inks:
The layout was approved with no changes (and very quickly) so I started inking the piece. First, I printed out my composite layout at the art-size (about 10" x 15") and then taped it to the back of a sheet of Strathmore bristol. On a light pad, I'm able to see through the bristol to the printout and use it as a guide while I ink. This saves me a later step of erasing pencil or having to digitally edit out blue-line pencil. I used Copic Multiliners to ink with (the 0.2, 0.3, & 0.7 nibs)

Below you can see some in-process photos I took to share with one of my editors as I worked:




Color Flats:
Once the inks were completed, I scanned the art into photoshop and prepared the file for coloring. At first this means adjusting the levels so that the blacks are true black and the whites are true whites while eliminating stray midtone greys. Then I lay in flat color behind the linework layer establishing the areas of color (the Skeksis' skin, the armor, the crystal, the Gelfling's armor & clothes, etc.) I also establish the color-holds. These are areas where I don't want my inked linework to be black, but to be a color. The background pattern is the most obvious one of these, but I also held the linework of the crystal, the Gelfling's freckles, & the glow of the pit below the crystal.



Final Colors:
The last step is to render all the colors adding light, shadow and texture. I mainly use the dodge and burn tools in Photoshop to do this while using a stock textured brush. I also make lots of slight color adjustments as I work, using the free-hand lasso tool with a feather on it to make subtle color shifts for rosey noses, glowing light sources that would affect color shifts, etc.

The final cover art sans-logo can be see to the right. And follow @Archaia on Twitter for updates about this new Dark Crystal series.



2017 Appearances: 
C2E2: April 21-23
Heroes Con: Jun. 16-18
San Diego Comic Con: July 19-23
Baltimore Comic Con: Sept. 22-24

Tuesday, October 25, 2016

Locke & Key Small World Variant Cover Process

I've not been quiet about my love of the Locke & Key series by Joe Hill & Gabriel Rodriguez. It's one of my go-to recommendations for anyone who can take some of the spooky stuff. Back in 2013 I did 13 pieces of original art as tip-ins for the Head Games (volume 2) limited edition set. This December a one-shot stand-alone issue of the series comes out and I was asked to do a variant cover for it.


"Three years after wrapping up their award-winning, best-selling Locke & Key saga, the team that built Keyhouse returns to Lovecraft, Massachusetts with a new tale of terror and suspense! An impossible birthday gift for two little girls unexpectedly throws open a door to a monster on eight legs!"


Here you can see the finished cover, but below I run through a step-by-step process of creating the variant cover art.


Sketches/Pencils:
After reading the synopsis and then the script for this story, I decided to focus on the spider and they doll-house version of Keyhouse. I consulted Gabe for two things, 1) the specific species and pattern markings of the spider (google image search gave to wide a variety to assume) and 2) a Google Sketchup model of Keyhouse that I could turn and rotate for reference. The model is the main geometry of the house, not filled in with the trim, brick, or even many of the windows, so I had to study through my L&K volumes to get all the details presented in my chosen angle of Keyhouse.

Layout/Composite:
After I had a my tight drawings of the spider and Keyhouse, I assembled them in Photoshop. Because they were drawn as separate elements, I could manipulate them individually, changing the scale, rotation, even shifting the spider's legs, without disrupting the house behind them.

The colors I put down were just a way of helping me to see the final image better, what was house and what was spider (and what was background). I drew in a web digitally and it not only helped me decide what to do with the background, but also the web lines drew the eye inward to the spider's head and the core of Keyhouse.

Inks:
I printed out the above composite (being 10" x 15" I had to print the top half and bottom half separately on two sheets of printer paper and then tape them together.) I taped the printout to the back of a sheet of Strathmore 300 series bristol. On a lightbox (I'm now using a 17" x 12" Huion light pad) I was able to see the printout through the bristol so that I could ink directly on the bristol surface without having to transfer or re-pencil.

The inking was all done with Copic Multiliners (the 0.7 & 0.3 nibs with a bit of brush for the larger fill-ins on the spider).
Below you can see process shots I took with my phone as I inked to share with a few art buddies:

Inking process:







Color Flats:
Once the inks were done, I scanned in the lineart, cleaned up any flaws and imperfections, and then started everyone's least favorite part of coloring: flatting. It's the part of the job where you isolate different areas as different colors: the spider's main body is a different color than its markings, which is also different from Keyhouse and the background, and the webbing....not to mention all the little house details like roof, stone, and trim. Most of the color selection here was close to what ended up being the final...but that was mostly because the colors were already established either by previous L&K content, sample images of the new key, and nature.


Final Colors:
The final rendering was all done using the Photoshop tools Dodge & Burn (and then a bit of color shifting here and there on the Spider's legs). Dodge is a tool used to lighten an area (there are some other controls for the range and exposure) and Burn is to darken an area in the same way. I use a textured brush as I use either tool, which gives the work that pebbled look.

To the right you can see the final cover art sans-logo.

Locke & Key: Small World will be out in December.



2017 Appearances coming soon...

Tuesday, July 5, 2016

Legends of the Guard Vol.s 1-3 Boxed Set Art


Archaia and I have decided to put together a slipcased box set of Legends of the Guard Volumes 1-3. It contains all three hardcovers (40 Mouse Guard tale tales & tavern yarns) and I've done some new box art for the slipcase.

The Legends of the Guard Box Set can be Pre-Ordered on Amazon 
-or- 
Through your Local Comic Shop 
-On Sale: November 2016
-Price: $59.99

For Today's post I'll be going over the full process of creating that artwork.

The first step was to decide on a subject. On this scan of my pencils of the mouse character, you can also see my notes for possible images: a mouse/bird delivery service, a mouse cartographer, and a mouse blessing or knighting a bat. But I ended up going with the idea of a Mouse Glazier. I drew this mouse while also researching how medieval glaziers soldiered lead or cut glass. On a lightbox I drew the background on another sheet.

I assembled these two drawings in Photoshop along with a stock image of a rose window design and a tile floor. The drawings are tinted to help me keep track of everything. Two things of note: 1) The assembly of a stained glass window is not done upright like this, but I thought it was more visually interesting and took some mouse-scale artistic license. 2) As this stage came together, I was mentally writing a story for this image (which is printed on the slipcase in the same way the Legends covers are all one paragraph legends).

Using my digital composite layout as a guide (I printed it out and taped it to the back of a sheet of Strathmore 300 series bristol and placed it on my lightbox) I was able to ink the piece. I use Copic Multiliner SP pens (the 0.7, 0.5, & 0.3 nibs). There wasn't much texture in this piece (stippling, crosshatching, etc) so most of the clarity of the image came down to line wights and strong contour lines.



I posted this image on Twitter as I worked on this piece. Unfortunately, I wasn't able to reveal what it was that I was working on, but here you can see the mouse fully inked, while I haven't started on the background and the layout image shows through on the lightbox.







After the inks are finished, I scanned them in and started coloring. This image is the finished 'flats' the part of the coloring process where you establish what areas are what colors with nothing but flat color. For color choices, I kept the basic tones I had in my rough for the checkerboard floor, and then re-used those colors and the star-fresco on the arches to supply the palette for the glazier's clothes.

I also established the colors of the stained glass pattern at this stage too, but I guess I didn't save a flats file after that...I just went into the next step.


The last step was to render the piece. Not only is this the part where I add all the texture and highlights and shadows, but also where I add lighting effects and subtle glows around the window, hot coals, and soldering iron.

I'm really proud of the Legends of the Guard Volumes 1-3. It was a huge honor to work with all those creators and get to see them flesh out corners of the Mouse Guard world I may never get to. This collection will make a nice gift and help tidy your shelf keeping you Legends of the Guard books together. Plus you can read about this Mouse Glazier and his tale in the wider Mouse Guard lore.

The Legends of the Guard Box Set can be Pre-Ordered on Amazon 
-or- 
Through your Local Comic Shop







Mouse Guard: Legends of the Guard Volumes 1-3 contains the stories by:



2016 Appearances:

Tuesday, May 31, 2016

Mouse Guard Coloring Book

Archaia & I have decided to publish a Mouse Guard coloring book! Fans have asked for it, and now one is on the way.

Mouse Guard Coloring Book:
-On Sale: October 2016
-Price: $14.99 US
-96 pages
Preorder on Amazon.com
Or through your LCS using order code JUN16 1233

For this week's blogpost, I will show the process of creating the cover, a piece I designed specifically for the coloring book.



My plan was to to something of a vertical image, with mice and architecture that would be flanked by a design pattern on the left and right (but more on that later). Because the details and little open spaces are what make one of these coloring books, I wanted the mice to have lots of specific clothes and accessories. And the architecture needed to be made of multiple building materials. Here are my pencils for the center section of the cover where on one sheet of copy paper I've drawn the architectural background of a round building with a beehive cupola, and on the other a musician mouse and a Guardmouse with some bees.




After scanning those drawings, I set about making a layout within a template for the cover's measurements (and keeping a space open for the title and text). I assembled the two drawings together, tinting each so that they were easier to 'read' visually as I worked out the design and later when inking on a light box. For the pattern designs up the side, I disassembled a stock stained glass window design, filled the gaps with honeycomb hexagons, and replaced the center floral motif with bees.



I printed out the above layout (I had to do that onto two sheets of legal paper because it was too large to fit on one sheet of anything my home printer can handle) and then taped that layout to the back of a sheet of Strathmore 300 series bristol.

I used Copic Multiliner SP pens (0.7, 0.5, 0.3 nibs) to ink in all the linework and details. I was so focussed on overdoing the details for the coloring book, I didn't think about how tight the linework was and if it would reduce well for publication, so I went back over several areas with white correction paint to open up some parts.




Below you can see several in-process images I posted on Twitter as I worked:





The last step, once the inking was complete was to get the title and byline typeset



Mouse Guard Coloring Book:
-On Sale: October 2016
-Price: $14.99 US
-96 pages



2016 Appearances:

Tuesday, May 24, 2016

Wind in the Willows Jacket Process

The illustrated edition of Wind in the Willows I'm doing with IDW Publishing was announced last week. The Wind in the Willows has long been a favorite of mine. I love talking animal stories and I don’t know that they get better than Kenneth Grahame’s. This has also been a bucket list project for me, something I needed to illustrate before I die. This project started in 2014, and a combination of its intensity as an illustration task and other projects & commitments has led us to a release of Oct 2016.

Pre-Order on Amazon -or- Through your Local Comic Shop using Order Code: JUN16 0571

For this week's blogpost I'm going to detail the process I used for creating the jacket cover (a wrap around, like Mouse Guard books)


Because books are often judged by their cover, I wanted to make sure Wind in the Willows is perceived as an ensemble cast book with 4 main characters, rather than just "Mr. Toad & his Wild Ride". I chose this moment from chapter 6: Mr Toad:
"They reached the carriage-drive of Toad Hall to find, as the Badger had anticipated, a shiny new motor-car, or great size, painted a bright red (Toad's favourite colour), standing in front of the house. As they neared the door it was flung open, and Mr. Toad, arrayed in goggles, cap, gaiters, and enormous overcoat, came swaggering down the steps..."

The sketches for the characters were fairly straight forward. I'd drawn them a few times previously just for fun, so the only decisions I was making was getting postures right for the scene (Badger anticipating Toad's antics, Rat & Mole a bit nervous about them, and Toad strutting proud about them) and locking in on their proportions.



For the setting, I opted not to make a model of Toad Hall, but to do a front facade rough drawing (I only drew half of it and then mirrored it). It's thoroughly based on Mapledurham House, the same house E. H. Shepherd used as reference when  he illustrated Willows back in 1960.



Using my rough, I enlarged and refined the Toad Hall drawing with the motor-car drawn in that I found era-appropriate reference for.  and used the composite of all the sketches as my pencils/layout for the jacket wraparound. Having every character drawn separately allowed me to position them and resize them for scale as I needed. In this step I also planned space for the spine of the book and tested the book's title and bylines. The yellow border was my visual note for where the "trim" line and where the "bleed" are.

I printed that digitally composited layout out on several sheets of copy paper to a size of 22" x 15" and taped that to the back of a big sheet of Bristol. On my lightbox I was able to see through the surface of the Bristol to the printout underneath. I inked using Copic Multiliners. Because this jacket was to also be in color, I didn't render the textures as heavily as I may have if this had been a strictly black & white illustration. Below you can see a few photos I took with my phone as I made my way across the piece:






Once all the inking was done, I scanned the artwork. This took a few passes on may scanner (11" x 17") and some careful re-assembly back in Photoshop. Then I flatted in all the color for the piece. The term 'Flatting' in coloring refers to adding in flat color, no rendering, no effects, just color swatches. This step is like a grown-up version of coloring inside the lines (even when sometimes the lines aren't closed off...so no fill-tool here folks). I'd decided on most of my color choices for this piece before I started (I had previous character illustrations to pull from and the notes from the text as well as Mapledurham House).

I rendered the color in Photoshop using a textured brush and the Dodge (Lighten) & Burn (Darken) Tools. This is done in same way I render any Mouse Guard piece or freelance cover/pinup I've covered here on the blog. In this step, I also established a few color-holds (places where I paint the inkwork to be a color rather than just black) on the motor-car's glass parts and Toad, Rat, & Badger's clothes.


The last step was the Text...but, the Title text needed a better treatment than to just sit on the art. It could easily get lost in the details of Toad Hall above Toad's head, and I didn't want to just apply an outline or shadow behind the type for it to stand out, so I inked a wreath border the type could sit in. I found a stock border to use as inspiration, but then populated the foliage with willow leaves and cat tails. Because this is a separate piece it can be easily removed from the jacket art for use as a stand-alone illustration.



It’s been tremendously difficult to illustrate as I’m trying to live up to the spirit of the original text while living in the shadows of illustrators like E. H. Shepard, Arthur Rackham, Inga Moore, and Robert Ingpen (among many others) who have visualized this tale in ways impossible not to be influenced by. The challenge of doing this story right has lead me to push my work further than I ever have, and I think my artwork will be forever changed by it for the better.


Wind in the Willows can be Pre-Ordered on Amazon 
-or- 
Through your Local Comic Shop using Order Code JUN16 0571


For all my other Willows Process Posts:
http://davidpetersen.blogspot.com/search/label/Willows



2016 Appearances:

Tuesday, April 5, 2016

Digital Sketchbook Cover Process

At the very end of last year, I released a 288 page Digital Sketchbook collection with eleven of my past sketchbooks and 30 pieces added in to the collection. (You can purchase MOUSE GUARD DIGITAL SKETCHBOOK COLLECTION 2004-2015 here: http://mouseguard.bigcartel.com). The collection needed a new cover, which can be seen to the left, and for today's blogpost I'll break down the process I used to create the artwork.

I began with the idea of doing a Mouse Guard St. George and the Dragon homage. Instead of the saint, it would be an armored Guardmouse, instead of his horse, a sparrow, and instead of the dragon, a snake. On copy paper, I drew the snake and bird, but had a false start with the mouse. So on another sheet of paper, I drew the armored mouse and his lance at approximately the right posture & scale.

I scanned these sheets in to Photoshop and composited them back together. The snake & bird drawing I tinted red, the mouse blue. This helps me keep track of design elements instead of seeing the drawing as a mass of black pencil lines. I framed the piece with the appropriate square border, and then added some 7 pointed stars and a holy halo around the mouse's head. The name Jorgen is a Danish version of George, which I thought was an interesting way to nod at the source inspiration and break up the star pattern a bit.


The above layout was then printed out on copy paper and taped to the back of a sheet of Strathmore 300 bristol. I ink on a light box or Huion light pad. With the light coming through, I can see the layout under the bristol as I ink. I used Copic Multiliner SP pens (0.7 & 0.3 nibs).  To the right you can see the finished inks. These were fairly straight forward from my pencils...the only real amount of texture/tone I added was the lines on the floor.

After I finished the inks, I scanned them into Photoshop, cleaned up the scan, and started flatting the colors. This step of digital coloring is basically just coloring inside the lines and establishing the elements that are different colors. It's called flatting, because you aren't worried about rendering or effects or texture at this stage, you are just blocking out areas of flat color. At this stage I also added color holds, which are the areas where I painted the inkwork a color instead of black (the text, stars, & halo)


The final coloring was achieved by suing Photoshop tools with a textured brush. For adding the shadows I use the burn tool (at its lowest exposure) and for the highlights I use the dodge tool (also at its lowest exposure). The brush is a stock Photoshop brush. I think its called 'drybrush'. To the right is the finished product (sans-logo & title)




BONUS!
I liked this image enough that I've made it into my most recent tee shirt design. A two color silk screened image on Gildan Soft Style Heather Royal Blue tees. S, M, L, XL, 2X, & 3X.
They are available for purchase here: http://mouseguard.bigcartel.com







2016 Appearances:

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