Showing posts with label From the Vault. Show all posts
Showing posts with label From the Vault. Show all posts

Tuesday, December 4, 2012


From the Vault: The Big One:
Two of last week's Watercolor Wednesday paintings were based on a project called "The Big One" (seen to the left and just below to the right). My friend Mike Davis (character inspiration for Rand) had an idea for a story/setting that paralleled WWII in mood, theme, and technology but was being waged by Elves, Dwarves, Gnomes, Drow, Giants, Orcs, etc. (the Meta-human races of D&D)

The idea still has some legs in my mind, and while I was painting gnomes and dwarves, & giants in a more fairy tale style for Watercolor Wednesdays, I thought I'd dip back in to the WWII theme for some new and unique pieces.Mike and I started talking about this project right after college gradation (we graduated together from EMU with degrees in Fine Art...though we've been friends since 8th grade).

 Mike is a bit of a miliraty buff and we both like strategy war games (I think we'd been playing Axis and Allies at the time). The concept was his and I just helped him flesh out the factions and what races would represent the various real-world sides of WWII. Elves represented Great Britain and Dwarves were Russia...but after that we started spiraling off into our own fictionalized history and war rather than the direct comparisons of the real events. This triptych was painted on my last sheet of watercolor paper from college and was my first try at showing the major players.

While elves were my race of choice to play in Dungeons and Dragons, I was more fascinated by what we were doing with the history and culture of our military Dwarves. I was basing their helmets on Naval helmets and liked the idea of a dwarven navy, though I think Mike resisted because Dwarves dislike water in D&D. For this painting I threw them into a blizzard  hunkered down and trying to get supplies. By the time I did this painting I felt my artwork wasn't portraying a grity or realistic enough view of this story...it was coming off cartoony and cute.

I started doing research. At that time I was working at Starbucks Coffee, so after my shift ended and I didn't have classes anymore, I could work on painting a fictionalized WWII. Using a lot of photo reference, I did these three paintings for the project.

Unfortunately niether Mike or I had any idea at the time where to take the story. We had broad strokes, but no characters, no heart for our set up. And as usual, life got in the way...I found another hobby or thing to draw after work and Mike did too. Perhaps some day Mike and I will figure out a direction for The Big One, but until then..it remains in the Vault.

Holiday Sale Reminder:
In my online store you can use promocode MOUSEGUARD to receive 10% off your order! I'm running this sale through the end of the year, so whether you are buying a gift for a Mouse Guard fan, or something for yourself, If it's still December, you can get a discount. I'll be updating the store with more items as the sale goes on (check Twitter or Facebook for updates)

Watercolor Wednesday:
The other piece from last week's Watercolor Wednesday was He-Man's arch enemy Skelator. I had a Skelator action figure when I was a kid, but I took him and my He-man figure down the street to an unoccupied house. The house was maintained by a guy we all called "M'Guffy"...though I don't think that was his name at all. Anyhow the house was vacant and kids would play on the lawn and front steps of the house. As I played, I had He-Man put Skelator in 'jail'...which was really the house's mailbox. I guess I went home forgetting to ever pardon Skelator, and when I went back and found him gone I cried. I asked Mr. M'Guffy the next time he came to mow, and he said he'd found the toy and given it to a little boy in HIS neighborhood. What an odd and long story to accompany a single painting...
Tomorrow I'll post a few more paintings in my online store.

2013 Appearances: Emerald City: March 1-3
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
San Diego Comic Con: July 17-21

*more 2013 dates coming*

Tuesday, November 27, 2012

Character development over time:
This week is a bit of a "From the Vault" type post...but with less focus on explaining the vaulted project and more on the evolution of developing characters over time. This project (originally titled "'R Wars") was started by my buddy Mike Davis (Real life Rand inspiration...I'll share another project he and I collaborated on after college next week) as a sci-fi comic about a rag-tag group of aliens and one human. I don't have a lot of the early art from this other than my own, so I'll tend to focus on two of the characters you see here: Zubelflex & Cap

In high school (when this story begins) our normal method character development was started by each of us having a character based on us (I think this is also because we all role played together). Mike's human character was essentially a manga version of himself. And Jesse Glenn (Kenzie) was drawn as a large furry noseless creature called J-Man. Jesse and Mike tried coming up with designs for my character, but ended up with nothing they like or that could be easily re-drawn. So I took a crack at it and came up with this drawing and named him "Zubelflex".

At some point, I felt the cast needed to be rounded out more. Mike had added in a race of creatures that were somehow supposed to be related to salamanders and he named the lead one Sal and based his personality on our friend Nick...but I thought this group was the perfect place for a character I had drawn on my own several years before called "Cap Transfo". I first drew Cap in 8th grade science class putting together a bit of cartooning I had mimicked from practicing drawing Roger Rabbit & the Loony Tunes characters. He was blue because I only had a blue color pencil in my bag. He was a scientist that had barrel-like attachments to his arms and legs that could shoot fire, launch grappling hooks, or eject buzz saws (think part Inspector Gadget part Gizmo Duck).


Over the course of high school, the characters became more refined. With Jesse as the most accomplished artist of us at the time, we all emulated his style of drawing. I certainly copied his style of drawing eyes from Cats Trio when drawing these characters. Cap became smoother & squatter. I nixed the multi-purpose barrels that his arms formed into in favor of him having a single "tech bucket" device that had a data screen and could shoot fire (I figured it was small a modified ship engine). Sal, Davis, & J-man simply became my interpretations of Mike or Jesse's drawings, and Zubelflex got more gangly and tall. I based Zube's vest on the longer sleeveless liner of my winter trenchcoat (we all wore trechcoats at the time..it's wasn't a cult thing...they were warm and we thought they made us look cool).

That last evolutionary jump was more about simple refining of what was already there (and learning how to draw something consistently at all). But later on...much later on...I thought it would be fun to revisit the characters. Not just revisit them, but redesign them. From high school through college and beyond up to that point, any time I'd drawn them, it was just a slight revision of the style you see above...like I was staying on-model for a client. But I wasn't drawing that cartoonish/animated look any more, and it was time to break free of the old designs. I kept the overall shapes of their anatomy, but tried a new line style and a look of something more like a creature than a cartoon.

While the Sal above looks more like a creature design, I felt I lost something in him, I also didn't tackle J-Man or Cap. So here is a doodle from a notepad (I was on the phone) where I got back to some of Sal's original charm and versions of Cap & J-Man in this style. J-man with a pipe worked for me instantly...but there was somethin about Cap that looked a little too Ninja Turtle-ish and not pushed far enough away from my high school era shapes and design.

I looked at a few of Bobby Chiu's demos and took a stab at a digital painting of cap...I don't know that I got away from a blue TMNT, or if the look serves the character...but It was a good excersize in getting far enough away from an original concept to see where the boundaries are.

Later I gave the same design another shot, but in pencil (with digital colors) I made his head wider, his eyes smaller, and his neck longer (and a few more than his on-model 3 whips of hair). I like this version, but the angle of the eye still makes him look unfriendly compared to past versions.

Now because this project or the characters have never been committed to anything published (I tend to think of stories and characters not really 'existing' until they are made accessible for a fan to see it presented in a completed form...otherwise it's all concepts in flux) There is no happy ending or 'right' or 'final' design to share with you...only the most recent drawings I've done of them and the ideas of direction I'd like to take them if I ever had the time & resources...

While I love comics, I think the sci-fi series would be even better as a TV or webisode project. The alien characters would all achieved with  puppets of different types: Zubelflex: costumed body with an animatronic head (think the 1st TMNT movie or Dinosaurs...but with a skinny furry galoot) J-Man: a Full body puppet with the head operated by the puppeteer's arm (think big bird or Bear in the Big Blue House) & Sal and Cap are hand puppets with digital bunraku used when full body shots of them are needed....and Davis is performed by a human teenager. Of course if that were to happen, a whole other round of visual development would need to happen to realize the characters in 3D and with the materials used to make puppets and the limitations of their types of movements in mind (or to positively look at it, to take advantage of the types of movements & looks puppetry does best).

Holiday Sale:
In my online store, I've started an online sale that runs through the end of the year! Enter code MOUSEGUARD at checkout to receive 10% off your entire order. I've also added some copies of the RPG Boxed set. In those copies I've opened the sets and signed the rule books, but there aren't many of them, so if you'd like a copy, now is the time.

We have tried our best to get the cheapest shipping rates on everything we can (also accounting for our boxing & packing materials). I know the prices on a few items is high, but I assure you they are as-close-to (and in some cases cheaper) than the best shipping prices we can find.


Watercolor Wednesday: In case you missed last week's Watercolor Wednesday pieces, here they are for a closer look. The first was a fairy tale type giant. Perhaps he's not even an ogre-ish race of giants, but a human who grew to giant size. And where would you sit if you grew that large? You would want a nice sturdy chair that didn't stand a chance of toppling over. 4 closely growing trees would be the legs of your resting spot. You would also have to commission a talented knitter to make your striped socks in 27XL and a very good hatter to fashion a cap large enough for your crown. Oh, you would also nap in your tree chair when your socks and cap were made...

Also...a tiki mask in a harvest looking theme (you know...for Thanksgiving last week)

Tomorrow I'll post a few more paintings in my online store.


2013 Appearances: Emerald City: March 1-3
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19

Heroes Con: June 7-9
San Diego Comic Con: July 17-21

*more 2013 dates coming*

Tuesday, July 3, 2012


Old RPG character drawings:
Playing Roleplaying games between the ages of 12 and 20-something helped me hone my storytelling skills, see how good (as well as bad) character interaction works, and how to think on your feet when a story goes in a direction differently than you planned. One of my favorite parts of roleplaying though was the excuse to draw the character portrait (sometimes drawing all the other player's characters as well). Today I'm going to show some old character portraits I uncovered in a folder in my file drawers. Please excuse that some of them are very old and embarrassing.

I'll start with some of the earliest characters I still have drawings of (as opposed to the 50-60 that all were scrapped in a move or two). I was 16, heavily influenced by the Image founders and trying my best to ape their style without knowing anything about drawing anatomy. James Bristol is a character that came about because of a car accident. Jesse Glenn (real life Kenzie) and I got into a car accident that day where I totaled my Dad's car. (the other driver, who was in the wrong, drove off) The accident happened on the corner of Bristol and Fern in Flint, MI. Jess & I each took the street names for our character's surnames (his was Chloe Fern). James was a character who could get up and walk away from any accident, his body was still wounded, but he didn't seem to feel it or have it affect his motor skills.

Next in line for my obviously-emulate/copying-an-Image artist is this portrait of Calvin Cooper influenced by J. Scott Cambell's work. For this session, I was told to come up with a character with no super powers and that through the course of the adventure they would be revealed to me (much like in comics the character is suddenly aware of abilities they did not have previously) Calvin, or Cal for short, worked at a fast food joint and was shy around girls...I may have some up with other personality traits for him, but I don't recall them now. His super power was that if he was cut, he only needed to squeeze the wound together for it to start healing. In the adventure this was put to the text on a lager scale when his fingers were severed from his hand and he needed only to push them back in place for full functionality (note red rings on his hand added to the drawing after that event happened in the game)

In college some friends and I dusted off some of our old RPG rule books and decided to play Robotech. Cartoon Network was re-running the cartoon series at the time, so it was easy for us to get back into the genre and excitement of being Veritech pilots. In this instance I have portraits for both my character Kiley Webb and my friend Seyth's character Kamal Duce. Here the emulation of style was more intentional. I wasn't drawing this way as a habit, but just for the purpose of making the characters look like they fit in the Robotech world. With the above examples, I wanted to draw like those guys all the time and was trying to train myself to.

Our group did play a lot of super hero games (Heroes Unlimited, GURPS Supers), futuristic games (Shadowrun, Star Wars, & Rifts) and the TMNT RPG, we tended to fall back on fantasy adventure games like D&D (though I know we played a few other systems and even made up a few ourselves.) I tended to play elven thiefs and my stock character was Lucas Taver. Lucas looked an awful lot like me, but with pointed ears, more dextarity and a big floppy blue hat (which is a rather consicuous wardrobe item for a thief). This watercolor of Lucas was from college, but was probably the third or fourth time I had re-created the character having lost character sheets or switching Game Masters.


I came up with a backstory for their being a wing of the Thief's guild that was all kin to the Taver clan, and from that point on I tried to make characters that were Tavers (even if they were not thieves). Abram Taver was one of my favorite characters I ever rolled up, but I never really got a chance to play him. The character creation came from the D&D supplement book for elves where various 'kits' were made to have special multi-class characters. He was a fighter/thief/mage and was essentially like D&D Indiana Jones, but with just enough magic to light his way, detect spells, and ward off curses. He would collect artifacts and relics for them to go into a vaulted collection of the elves for safe keeping. Like J.K. Rowling's goblin's ideas about goblin made items, Abram felt that either a treasure was wrought by elven hand and therefore belonged back with the elves, or it was a wonderful item dwarves or humans managed to craft well themselves, but were too simple-minded to appreciate and care for. I couldn't pinpoint when I drew this, but I'd say it's from 1998-ish and a drawing I still really like.


Other Taver-kin were H.S. Berkley (a recreation of the stats/kit for Abram), Frederik Taver (who I remember very little about) and Avril Taver. These were all drawn at dinners either on the placemats, butcher paper, tablecloth, or in a food-stained sketchbook I'd carry around. Avril was both an RPG character and a comic story character. I was participating a group comic-making activity on a message board when I created Avril. The project was to do a D&D adventure type comic where each participant has a character of their own but writes & draws the whole story for 2-4 pages before handing it off to the next person.



The comic never got to page 1. As a warm-up for it though, each artist was asked to draw a 3-4 page story with just their own character as an intro. I set up a 4 page comic where Lucas confronts Avril about the tenuous connection to the Taver-clan Thieves Guild now that Avril has abandoned it abd become a ranger of the land. Avril's fancy armor is a point of contention and has Lucas believing Avril stole from his own kin of thieves. I finished all 4 pages, but they were mainly compositied and colored sketches, and I don't have any of the files anymore. The sketches remain, and I was able to recreate the look of those pages here. The black areas were all open in the sketches and filled digitally in the coloring process. The backgrounds were minimal (mostly non-existant) and filled in with arts & crafts era woodblock cuts of trees.


Fan Art:
Dylan Maddox sent in this 3-D rendering of his Mouse Guard RPG character. And with this post being all about the love of drawing your RPG charaters, Dylan's fan art is the perfect piece to showcase this week.

2012 Appearances:
San Diego Comic Con: July 11-15
Baltimore Comic Con: Sept 8-9
New York Comic Con: Oct 11-14
Detroit Fanfare: Oct 26-28
Thought Bubble: Nov 17-18

Tuesday, August 30, 2011

CATS TRIO

From the Vault: Cats Trio:
In the past I have mentioned friends Jesse Glenn & Mike Davis who I started drawing comics with in middle school. These guys were and are like my brothers. We developed so many concepts in just a few years, that it would take us our lives to develop and publish just the good ones. Freshman year of high school, Mike had a comic idea called Cats that was then handed off to me. I narrowed down the characters to just three distinct personalities (based on us and a mutual friend Nick) and renamed the idea "Cats Trio". Not long after I offered it to Jesse, who could draw better than me. Jesse added his own character, a raccon named Max that he had made using the Turtles RPG on a Boy Scout Camping Trip we were on together.




The entire concept was a blatant TMNT homage. We all loved the Turtles and wanted to do our own spin on it: a lab doing animal bio-resarch mutating animals into more anthropomorphic beings for military work has a massive explosion. Two of the subjects: a raccoon & a mountain lion escape through the side of the blown out building. The effects of the explosion also mutate 3 stray cats in the alley outside the building. The cats, naive and playful, meet the raccoon and find they have a common enemy, the mountain lion named Claw. They train together and are fighting & on the run from their foe all while trying to remain hidden from human eyes Below are the 11 unfinished pages Jesse drew back in 1990-91 (which he recently uncovered in a box).


Unfortunately, we never got past those 11 pages...but the idea didn't die. At various points in high school Jesse and I would hand the idea back and forth me writing, him drawing or me drawing and him writing...even breaking Max out into his own prequel book.





As high school ended, I wanted to give Cats another shot on my own. I redid & honed down some of the original pages into a single page with the idea of taking over the art duties, but I never got past this single page & pinup.



In college I did two Beatles cover spoof images: Help & Let It Be.


A few other times in college (1995-2000) Jesse and I had aspirations of bringing back the comic that brought us working together (cats was one of at least 20 projects we conceived, wrote, drew, and played with). Jesse, influenced by a re-watching of Robotech, did some fun redesigns. This was followed by a massive rewrite session where we looked over the first Cats story ideas and honed them into a four issue outline with two other story arcs planned. I wrote the first issue, but no pages were ever produced, and this would be the last big push we had together to make Cats Trio into a comic



The cats would creep into the margins of my notebooks, on scrap paper, on notepads at work, etc. While I think I knew the TMNT ripoff would never work as a real comic project, it was a part of my history with three good friends. It was a constatnt thread running through our own adventures together, and drawing them or redesigning the characters was similar to calling the real friends just to say "hello".



Post graduation, I was living in an apartment where three stray cats kept hiding under cars in the parking lot that were warm. They especially liked getting up on the wheels under the fenders of my 1974 VW Beetle. I decided to do a Cats Trio concept piece as though the characters were really animals, there was no mutation( just some human-like intellect) while being hunted in a rural area by a mountain lion. I like the idea, and feel it has better legs of becoming a real project than the original incarnation ever did, but by removing the anthro-angle, it removed a lot of what felt magical about it in nostalgia terms.


The most recent finished image I did of the Cats Trio was about 8 years ago as a "Happy New Year" to Jesse, Mike, & Nick.



However, after Jesse uncovered the original comic and I pawed through the folder with the rest of this artwork (and more) I have a feeling I'll take another stab of doing some Cats Trio artwork just for fun. I hope to get Jesse Glenn to do some as well and we will both share it here. Nothing like saying "hello" to these old friends again.

UPDATE:
I did a Mike Cat character wash a while back and just got around to splashing some digital color on it.





Fan Art:
Marc Lehner sent these to me via a friend of his at the Baltimore Comic Con. They are mice from the campaign he is playing of the Mouse Guard RPG. I like that in both the drawings there is a sense of history: "The Brothers of Pebblebrook" sounds as though these two already have a reputation for themselves & the architectural details on the other piece suggests an aesthetic all it's own. Thanks Marc!





Upcoming Appearances:
2011:
New York Comic Con: Oct. 13-16
2012
London Super Con: Feb 25-26
Emerald City: March 30-April 1
Boston Comic Con: April 21-22

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