Showing posts with label Model. Show all posts
Showing posts with label Model. Show all posts

Tuesday, January 17, 2017

Mouse Guard Model Video: Leaf Boat

For the cover of the boxed set of the 2nd Edition Mouse Guard RPG, I built a model of a leaf-boat. With the fan excitement over the video of Adam Savage talking to me about my models on Tested.com I wanted to do some videos where I talk about a specific model, how I built it, what the materials were, and why I built it in the first place.

Below you can watch as I explain how simple this 4-sheets of paper construction was to make:




For a full blogpost on the art process for the RPG 2e Boxed Set cover:

2017 Appearances: 
C2E2: April 21-23
Heroes Con: Jun. 16-18
San Diego Comic Con: July 19-23
Baltimore Comic Con: Sept. 22-24

Tuesday, December 13, 2016

Mouse Guard Model Video: Coin Horde Column

For the cover of Legends of the Guard #4 Volume 2, I built an architectural model of a moorish style column. With the fan excitement over the video of Adam Savage talking to me about my models on Tested.com I wanted to do some videos where I talk about a specific model, how I built it, what the materials were, and why I built it in the first place.

Below you can watch as I explain how this one model became an entire room for a Legends of the Guard cover:








For a Full Blogpost on the art process for the cover of Legends of the Guard Vol.2 #4:  




2017 Appearances: 
C2E2: April 21-23
Heroes Con: Jun. 16-18
San Diego Comic Con: July 19-23
Baltimore Comic Con: Sept. 22-24

Tuesday, November 18, 2014

Seyan Gatehouse Model

Last week I mentioned the model of the Seyan gatehouse I built for the story "Serive to Seyan" which appears in Baldwin the Brave and Other Tales. Most of the story takes place outside of the mythical mouse champion afterlife of Seyan...specifically at the gatehouse.

Seyan needed a royalty and majesty unlike what I'd shown of mouse architecture before in the pages of Mouse Guard. And while the gatehouse isn't going to be as grand as Seyan itself, it needed to look like it fit and belonged. In today's post I'll go through the pre-design of the model and then the model itself.


To the left is the drawing I did of the big establishing shot of Seyan (in fact, the only one I've ever drawn). I looked at a lot of royal castles and citadels..both real an imagined by other artists as well as the capitol city of Hell in Hellboy in Hell by Mike Mignola. I combined motifs I liked in all of these: turrets/towers with gallery arches or open columns,  domed and conical roofs, and a sense of impossible-yet-believeable stacking. I drew Seyan before I started on a design for the gatehouse, but having this drawing in hand, I was able to start...

Using the motifs I'd played with variations of all over the larger drawing of Seyan, I did a drawing of a tower perched over a bridge, its gates the only way across the bridge. Walls (which surely encase all of Seyan) also flank the tower (and seem to suggest an internal walkway of some sort). From the start I wanted there to be an arch in the bridge just before the gate. I drew all of this into my sketch and then started creating the model.



I built the model over the course of an evening. The main body of the tower is a large packing tube. The shingles and bridge are chip board..the stuff that backs a pad of bristol. I save all of mine when I go through a pack and set it to the side for projects like these. The arches, tiles, and gate details were printed and then glued on with rubber cement. Mostly the piece is glued together with rubber cement though.

Two other small details/materials are the columns for the tower gallery, which are made of ribbed wooden dowels for furniture making, and a ball bearing on the top of the spire


I tend to build models so they can be modularly assembled. This helps with getting the correct view of a model without blocked view of the model by itself. It's also very hand when it comes time to store the model and to make repairs if part of the model is damaged at some point (and I've had to make repairs on most every one of my models at some point)

Oh and this photo shows the bridge arch the best...I used a CD as a template to trace out the sides of the bridge as well as the support under the paper tile floor.


I 'skinned' the model with paper that I could draw out the slit windows on to. The arch supports under the gallery rim were achieved by glueing a paper printout to a built up rim made of more mailing tube with the back cut so its inner diameter could wrap around the outer diameter of the tower tube. I repeated this process several times for the lip the columns sit on. I cut in a section for the gate, so the gate didn't curve like the tower, but lay flat recessed inside the tower. On the side you can see a little nub sticking off. I added the details of the chipboard archway stones as a way to give this model a bit more of three dimensionality, but also as a color variance to help me see areas of the model better. That piece is what keys in the wall piece to keep it in correct alignment when the model is assembled. 

For the roof I first made a cone out of bristol board and glued it to the dowel columns. After cutting lots and lots and lots of chipboard scraps of slightly varying sized rectangles, I started gluing them on like shingles with the lowest row being glued first and each row going up slightly overlapping the prior row. The very top edge is a straight piece of chipboard I curled and wrapped around where the shingles meet the spire. I used the same shingle technique to top the roofs of the walls that abut the sides of the gatehouse tower.


Models like this come in handy. They helped me figure out the finer detail designs and placements of the tower in 3d. In my rough sketch, I didn't have those details locked down, and even if I did go to the effort of doing a really tight architectural drawing, I'd only have the place from one point of view and rotation. Building a model is a great way to figure out how different shapes connect in 3 dimensions, how proportions and scale really look (especially when rotated) and so that when, if a story comes along later, you can revisit this location at any angle and not have to rely on remembering what you were thinking or rely on drawings that may not have all the details from every angle.




2015 Appearances:
C2E2 April 24-26
Motor City May 15-17
Denver Comic Con May 22-25
Heroes Con June 19-21
Baltimore Comic Con Sept. 25-27
New York Comic Con Oct. 8-11

Tuesday, September 2, 2014

Feather Knighting Print art process:

Over a year ago, I posted about a false start on this piece. I wanted to do an oversized Mouse Guard print, with lots of detail, focusing on non-violent mice, and a ceremonial feel to it...but as I posted back in May of 2013, I never got it to a place where I could ink it. Today I'll go through the steps I took to get to this finished piece  and my plans for it.

Here is the composite of my three original sketches (the mouse with the feather, the mouse with the sword, and the room they occupy). I wanted to fill a room's shelves with artifacts and books and scrolls, and hidden Mouse Guard easter eggs. My problem with this was the wonky perspective of the circular room I'd sketched. And instead of establishing vanishing points, I built a model...

Using a few dishes & coffee mugs as circle templates, scrap bristol, cardboard, chipboard and basswood, I made model of how I thought the room should look. the brackets were cut on a small jigsaw to make life easier. I find making models like this to be very helpful not just with helping drawing in perspective, but also to help design a room in three dimensions as you build it. I decided to center the ceiling peak as I built this model, not just because it was easier, but because I as I held the rafters in different positions, I preferred it being not directly above the little platform the mice are on.

I photographed the model at an angle that worked with my original drawings of the mice and composited them together. This would serve as the perspective form foundation for the architecture I'd fill with curios and important mousey-things...but...this is the state where I abandoned the piece for over a year due to lack of time to devote to it. The original composite print-out stayed taped to my wall above my lightbox as a reminder to get back to it when I could.

Last week, I finally knocked the dust off this project and got it rolling again. I printed out the photo/drawing composite and on a lightbox re-prnciled the whole thing on several new sheets of paper (taped together to match the scale). Here I was finally able to add in all the items (many of which are nods back to various Legends of the Guard stories). I looked up to notes I'd jotted on the original sketch composite taped above my workspace, and made a few new ones as I went.

I taped the above redrawn pencil piece to the back of a sheet of 300 series bristol (24" x 12") and on my lightbox I started inking the piece: example 1, example 2. I ink with Copic Multiliner pens. I used the 0.7 nib mostly for this one, other than the eyes of the mice which I did with a 0.2. As usual I was adding various textures and line weights as I went to draw the viewer's eye through this messy cluttered room.

I scanned the inks in two different scans and then re assembled the pieces in Photoshop to start the coloring process. I established the various areas of the piece (fur, books, floor, clothes, wooden beams, etc) with obnoxious and garish colors to help me figure out if I stayed in the lines and if I established enough different areas so I could re-isolate any given object in the room to render it or alter it's final colors.

Here again are the finished colors. I did all the rendering using the dodge and burn tools in Photoshop while using a textured brush. This piece took me the longest of any single Mouse Guard page/piece I've ever colored. Partly because of all the little details on the shelves, but also because I knew this piece was going to be reproduced at-size and not shrunk down like other Mouse Guard pages and covers.

I plan to release this image as a 24" x 18" offset print (like my Beauty and the Beast print) and add a little text box at the bottom with a single paragraph story like the ones I write for the covers of Legends of the Guard. (The text shown here is placeholder-text...I didn't want to spoil the story yet). Today I'll be talking with my local printer to see if there is any way to have this in-time for Baltimore this weekend, otherwise, I'll release it at New York Comic Con.


UPDATE:
Print now available online for purchase: 

2014 Appearances:
NY Comic Con: Oct. 9-12
Lucca Comics & Games (Italy): Oct. 31-Nov. 2

Tuesday, December 10, 2013

The June Alley Inn Model

The Legends of the Guard Volume 2 Hardcover was released in-stores last week, and it occured to me, that I'd never done a proper blogpost of the model of the June Alley Inn. So, at long last, here is a proper tour of the model and my thoughts on it.

I built this model before starting the first volume back in '09 when starting work on the first Legends series. 


Since all of my pages were going to occur in a tavern, and I wanted to have a clear idea of what this tavern looked like. I also wanted to establish areas of the tavern that would be easily recognizable, that way, when I was introducing 12 new mice, the reader may be able to help tell them apart not only by their clothes and fur color, but also by where in the tavern they were sitting. 


As is my normal custom for designing locations, I work best when building them by hand from scraps of chipboard, cardboard, basswood, and other misc stuff in the studio. I started with the staircase and the bar in the center of the tavern space and built out from there tying to be somewhat symmetrical with regard to the placement of beams and doors.

The model is modular. Each wall is free-standing and the floor splits in two with the bar-top and staircase going on one side. This was for several reasons, one it's easier to move and store, but mainly because it's more useful to study and photograph if I can remove walls and get in there at mouse-eye-level.

The benches and tables were made out of very thin basswood (used for doll house flooring & paneling) and bristol board. The seating was a key aspect to the purpose of the model. I had to arrange the furniture in a way that made room for all the guests, made sense in the environment, and left me with interesting "camera" angles when drawing a lot of panels of talking mice. For both Legends series, I made a master seating plan for where each mouse was sitting



Details about how the tavern operated came to me as I built the model. The kitchen would be in the rear, and I gave it two doors so June wouldn't need to walk all the way around the bar when brining customers stew or bread.  There was a vacant space under one of the stairwells I thought perfect for firewood storage. another vacancy under the stairs, but behind the bar became cellar stair entry. And to decorate the walls of the tavern I could "hide" the covers from the series as paintings/prints.



For Legends of the Guard Volume 2, I had thought about showing (either in my tavern pages, the epilogue, or just in the extras) the 2nd floor of the June Alley Inn. I made a model which sat on top of the existing model, was also modular in 2 pieces (mainly for transport & storage) and worked with the existing exterior elevation I'd drawn of the Inn. Once I had the floors in and the stairway cut out, I placed popsicle sticks down as temporary walls until I found a floorplan I liked.

The large room (back of the photo, but front of the inn) was to be June & Alistair's chambers, while some of the other rooms were to be private & communal guest rooms. Ultimately, the plan for including a second floor in Volume 2 was scrapped...but who knows...there may be a Volume 3....


2014 Appearances:
MSU Comics Forum: February 22
C2E2: April 25-27
Comicpalooza: May 23-25
Heroes Con: June 20-22
San Diego Comic Con: July 23-27
Boston Comic Con: August 8-10
NY Comic Con: Oct. 9-12

Tuesday, August 20, 2013

Legends of the Guard Vol.2 Hardcover Cover Process:

Even though we still have issues of Legends of the Guard Vol 2 to be released, Today I'll walk through my cover for the hardcover collection of the second volume of Legends of the Guard. On the left is the final cover, with border and logo, and credits. But first I started with an idea for the cover of "a mouse peddling goods involved in a race against another peddler or a predator". It took some suggestions from friends and my wife Julia before it shaped into "two guardmice with a cart harnessed to a quail fleeing minks"

First up, I wanted to design the cart. I looked at a few medieval era cart drawings and recreations, but decided I'd rather scratch build something myself to get a feel for it. I used scrap basswood (they sell bags of it at the hardware store) to frame up the cart, lashed it together with string, and used some cardboard for the planks & wheels. I like building models this way (opposed to digitally) because it gives me a reason to push away from the computer, use my hands and engage my brain in not just a design sense, but a construction sense. How it's assembled is as important to me as what it looks like in the end.

I sketched out a quail, several minks, and the guard mice and assembled them in photoshop with a photo of the cart in the position I wanted. I struggled back and forth on what the minks should look like...should they wear clothes? if so, what type. I've only shown one mink before (Black Axe #4) and I drew it without clothing...but I felt these four needed needed them, not just to convey intelligence, but as a design choice to add some color and eye-lures to move the readers eye across the image better.

I printed out the above digital composite and taped it to the back of my Strathmore 300 series bristol. and then inked the piece on a lightbox using the printout as a guide. As you can see, I did a lot of the work in the ink. The mushrooms became so prominent because a fan tweeted to me that they'd like to see me draw more of them (they asked for morels, which I thought were too fussy with detail on this scale), so the guardmice now had a job of harvesting mushrooms.

The last step was to color the piece. I wanted to gain back the obvious 'up on one wheel' speed and fury the quail cart was going, so I added a color hold to all the inkwork behind the little ridge they are coming up over. Other than that, I colored this in my normal way, flatting in colors first and then using the dodge and burn tools to render each part and add texture. The overall palette is a bit more monochromatic that some of my past Mouse Guard work, but I'm aiming to be more subtle with color and not beat you over the head with it.

I'm really proud of this second round of Legends of the Guard. I think the contributors did a fantastic job. I hope you all enjoy the hardcover when it comes out later this year, and that you enjoy the one paragraph story that accompanies this cover.


Upcoming Appearances:
Baltimore Comic Con: September 7-8
Granite State Comicon: September 28-29
New York Comic Con: October 10-13

Tuesday, March 19, 2013

Reference Model: Upper Port Sumac:
As I described in Black Axe #2, Port Sumac is really 2 towns...the lower one down by the water and the upper one, high atop the bluff. For Black Axe #6, I had to show the upper town. I wanted to keep with the stacked, assembled hodge-podge look of lower Port Sumac, but without the emphisis on docks & ship parts. I decided that there are a few buildings that are exposed to the open air, but the rest of the city proper, is inside the grassy loam and accessed through one of the buildings like a gatehouse.

Instead of designing these from scratch, I resorted to buying several commercial papercraft models.I printed out a few copies of each, but instead of assembling them as instructed, I kitbashed them making them into new buildings that were not someone else's sole design and also gave that look of layered building over time. A few branches from my yard provided the reference for the bases of the Staghorn Sumac plants that form a canopy over the upper town.

As I built the models, I came up with purposes for them. I needed a tavern for the scene, so that one was obvious, but the other two were thought of as I glued and taped and pasted. The one pictured to the left became the access to the rest of the city. The central opening leads to a secure door, and the bell above acts as a warning bell for the residents outside of the secure walls to get inside when predators are afoot.

The smallest structure (which only appears in the bird's eye panel of the town) I figure is a gatehouse of sorts. Beyond it is the path by land that leads either down to lower Port Sumac or out into the wider territories. I show Celanawe coming from this direction in the first page of the town.
When it came time to draw each of these structures, I had to fill in the details myself. I didn't want the faces provided on the purchased models, and I needed to compensate for there the joints were from the kitbashing.

Ultimately, the opening setting for my Free Comic Book Day story for this year takes place here (in the tavern specifically) so this model came in handy...though I had to figure out what the inside of this Weasley-esque building would look like ...but that's a post for later in the year....







Watercolor Wednesday: 
Just a single piece from last week's Watercolor Wednesday: The Angel of Death. My goal wasn't to make it look evil or particularly scary, more that what it represents is scary. The I took traits for the skull from horse & ram skulls. The white dots inside the cloak are meant to represent stars while outside of the angel the stippling is meant to look like it's casting off darkness.




2013 Appearances: 
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*


Tuesday, March 5, 2013

Reference Model: Haven Guildroom:
With Black Axe #6 (the final issue in that series) having been out for nearly three weeks, I figure it's safe to publish & talk about the model for the Haven Guildroom. If you have not read the issue and are worried about spoilers, it may be time to close this window (but please come back after you've read it!)

Confession: I made this model twice. The first time is when I was designing the room for the cover image. In the original incarnation the columns that make up the corners were from an attempt to make one full column and then cut into quarters. The result were some sloppy joints and wonkey lines. I'd also built it a bit small so that seeing the detail was harder than it had to be. Months and months later, when it was time to draw issue 6, I knew this model would be important (several pages take place here). So I rebuilt the model using some files I'd saved for the upper columns but also using my artwork from the cover as a skin for one of the walls.I had a better technique for making the upper columns this time too. I used wooden arched ribs or fins that stuck off the column to form a structure I could glue each paper strip of the column to.


The floor is a pattern from a cathedral window. Like all my models, I try to make each part modular so I can get inside the model better and also reuse parts (two of the walls were mirror images of each other, so I could just swap the 1 piece I made to either side. The walls were also keyed on the top (you can see the slot on the top of each wall) That corresponded with a block on the top of the ceiling that it would go over to keep in aligned and in place. In case you are wondering, the only reason the one column is purple is that my print cartridge was dying on me.

The Haven Guildroom is a clandestine order that was originally founded to watch over the secrets of the guild founders of four disciplines: Mathematics, Carpentry, Metalsmithing, & Masonry. I tried to add a lot of details to the room that echoed the 4 motif: 4 walls, 4 columns,  4 wrought hinges per door, 4 cupboards per wall. To show how regarded these founders and their teachings and techniques are to the guild, I had a wall dedicated to saint-like carvings of them. Because the Black Axe story is focused on the axe and its forging, the discussion in this room makes it seem as though the Haven Guild is only now a Templar-like group for the axe...but presumably there are secrets they protect for the other founders as well. And with regard to Farrer's secrets...don't expect that all of them have now been explained. I have more in store for future stories.

The Haven Guildroom as it appears in Black Axe #6.

In two weeks, I'll post the last models I built for Black Axe #6, so if you are enjoying the model posts, there is still one left...if you are sick of the model posts...don't worry, only one more to go.




Watercolor Wednesday: 
Keeping up with the tradition I mentioned on last week's blog, these Watercolors are redesigns of old characters of mine. First up is Roan a red dragon from a project Jesse Glenn and I started plotting out on my 18th birthday. A while back I posted one of the other dragons from this un-pursued project as a Watercolor Wednesday piece: Loden.

The 2nd watercolor from last week was Cap Transfo, a character I first drew in 8th grade science class. Cap may be the first character I still remember making (and have record of). A little while back, I did a whole blogpost about character design that involved Cap and the project he was associated with (though I also had him & Zubelflex in their own story as buddy cops in the Intergalactic Space Police....you know...the IGSP)




2013 Appearances: 
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*

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