Since Sean Wang's Runners: The Big Snow Job just wrapped it's first issue over at runnersunivers.com, I thought I'd show the process on how I did the pinup piece for him (an exchange for the pinup he did for Mouse Guard Winter #5). I started with my sketchbook and the section from the first Runners Arc I wanted to tackle (the old crew's hijinks...see inset panel). At this point I'm doing some rough layout ideas, but also getting a feel for the characters and their poses.
After scanning the sketches I can manipulate them separately and tone them to make it easier to keep track of what lines belong to whom. The ships they are riding were based in part on an iPod recharger. I only sketched one half of it, but was able to just mirror it in photoshop. At this stage I can also fix anatomy errors, like heads being to small or needing to be tilted. This composite technique allows me to get a final layout without having to do much (if any) redrawing.
After scanning the sketches I can manipulate them separately and tone them to make it easier to keep track of what lines belong to whom. The ships they are riding were based in part on an iPod recharger. I only sketched one half of it, but was able to just mirror it in photoshop. At this stage I can also fix anatomy errors, like heads being to small or needing to be tilted. This composite technique allows me to get a final layout without having to do much (if any) redrawing.
I printed out the composite and used a lightbox to ink straight onto the bristol using my printout as a guide. As I mentioned in a previous post on lightbox use, I tend not to re-pencil, but to ink directly off my roughs. This helps keep the paper clean of pencil, and cuts out a step where I may tighten up and lose some life from my sketch. Inking is where a lot of the look of the final artwork comes into play. I focus on textures and line weights to make sure the forms are readable and that fabric is moving like fabric, fur like fur, etc.
Then after scanning it, I work with 'flatting' the colors in. This means picking rough colors and assigning where they go (where a shirt ends and an arm begins for example). Then I started adding the shading and painterly touches and light effects. Lastly I wasn't thrilled about how the palette turned out when I used the 'real' colors and since the 'old crew' were shown via flashbacks in the first Runners arc, I opted to go with a toned/muted palette for the final art.
Muppet King Arthur #1:
Due to art not being ready on time, Many fans may have seen my Muppet #1 cover solicited in Diamond on various sites online as the #2 issue cover. To my knowledge this cover will be printed on issue #1 (I'm now working on #2 so it can be in on time for it's printing). With Arthur's symbol being a dragon, I opted for Uncle Deadly to be the masthead of his boat and a small bearded dragon to be the design on his shoulder armor. Dave Alvarez (artist on the series) went with a La Choy Dragon homage for his cover.
Happy Thanksgiving:
For us here in the States, Thanksgiving is this week. I have a great deal to be thankful for, chief among them my Wife, family, & friends. However, I wouldn't have the success I do without you folks out there who are fans of my work, so Thank You. I mean it. I have a career because people enjoy my work and I don't ever want to take that for granted.
Fan Art:Should have posted this for Halloween, but better late than never. Fans of the book brought their baby dressed in a Mouse Guard costume to the Windy city con back in September. Pretty adorable!
and remember, if you have Mouse guard fan art you want to share, email me through the mouseguard.net contact info to send me your work.
Upcoming Appearances:*
Live reading: Holiday Walk at Flint Public Library: Dec. 8 (6:30 & 7:30pm)
----2010----
Alaska Library Confrence: March 4-7
CGS Supershow: March 27-28
C2E2 (Archaia Booth): April 16-18
Motor City Con: May 14-16
San Diego (Artist Alley): July 22-25
Baltimore Comic Con: August 28-29
*more 2010 dates may be added