Tuesday, July 30, 2024

Magic The Gathering: Kitsa

Last year I was asked by Wizards of the Coast to do some Magic the Gathering card art for their upcoming animal set Bloomburrow (https://magic.wizards.com/en/products/bloomburrow). I played a lot of MtG back in the mid/late 90's, so it was an honor and thrill to become a part of the fraternity of MtG illustrators.

Here is Kitsa, Otterball Elite. Wizards of the Coast has already revealed my version of this card so, I can share the artwork and process for creating it.


The process started with the brief from my art director asking for Kitsa, an otter athlete, slapping an energy ball with his tail through netted hoops while casting a spell. WotC provided me with an enormous PDF with reference for the otters and their clothing and culture for Bloomburrow.

I started with a rough version of Kitsa on copy paper––which was pretty much just studying real-world photos of otters. I then refined the drawing on a different sheet of copy paper using a lightpad to work off of the original. The armor/costuming was so detailed, that once I had my tight drawing of Kitsa, I could overlay another sheet of copy paper on the light pad and draw it all without worrying about erasing a part and ruining the original otter drawing.

The Art Director asked for a change with Kitsa's paw that happened later in the process, but I wanted to address it here since every image after this will have that revision.
The pencil roughs were assembled and combined digitally in Photoshop. Since the background was all underwater, I figured it would be easier to add in those rough shapes digitally with paint brushes and marquee tools. For the bubble placement, I had a layer with a thin outline applied to wherever I pained, so I could add in those light bubble shapes and get something with a defined edge to ink from later. I also gave myself some notes about the magic effects.

With the pencils/layouts approved by my art director, I moved on to inks. I printed the digital composite out and taped it to the back of a sheet of Strathmore 300 series bristol. On my Huion Lightpad, I was able to see through the surface of the bristol to use the printout as a guide as I inked with Copic Multiliner SP pens. The art director for this card requested not to have any large or dense areas of black, so I kept the linework fairly open and was restrained with the amount of texture. The magic around the eyes and coming off of his hand and the ball were inked separately on a sheet of copy paper (not seen here).

T
he inks were then scanned back into Photoshop where I could start the coloring process. This stage. called flatting' is the professional version of coloring-in-the-lines. Just flat color is placed in to establish everything's base colors. the art director also liked when my linework was softer in my Mouse Guard work, and wanted everything to have a dark blue-green color hold (ink lines colored to be something other than black). I also established other color holds on the bubbles, the costume details, and the energy ball.


Here are the final rendered colors for the art (sans card borders) with the magic effects added in. I did the light and shadow and texture by using the dodge and burn tools in Photoshop with a stock textured brush.

I have prints and playmats of Kitsa available for sale: https://mouseguard.bigcartel.com/category/magic.

Tuesday, July 23, 2024

Saxon, Kenzie, and Rand

Saxon, Kenzie, and Rand––all were rather grand...
For SDCC this week, I decided to do a new print. It was a last minute decision, and a crazy rush to get the art finished off to the printer, proofed, and ready with copies for the con. But, I managed to pull it off.

To the left you can see the finished 14" x 20" print. And below, I'll go through the steps to create it.
When I started I knew I wanted the print to be large, have known Mouse Guard characters, perhaps a bird, and be as much a landscape study as a Mouse Guard piece. There were a few rough sketches––one very loose, then a tighter one, and a re-draw of Kenzie to get the pose better.

Kenzie standing surveying what's ahead with his lantern staff was clear in my mind as a focal element, but deciding on how many mice, toying with the idea of a mouse structure (or a mouse structure in ruin), and how much/what vegetation was still being discovered in this sketching stage.
So, I went for a walk...

Around my neighborhood I crouched down and took low-perspective photos of various weeks, exposed tree roots, leaves, and weeds. To the left you can see most of the photos I took on that walk, but there were more with other plants I decided not to use for the final art.

A walk like this can be good. It wasn't long, just 20 min or so––long enough to get away from the desk, think about the piece in a more relaxed environment, and gather some reference.


I put it all together with tighter pencil drawings of Saxon, Kenzie, and Rand as well as a sparrow (referenced from a few photos) and a background incorporating the photo inspirations.

All of these elements were drawn separately on copy paper and then tinted differently in Photoshop as I placed and moved and nudged each character until the layout was right. Then I blocked in some rough color to help me see the forms––what was cloak or leaf or root or feather, etc.

With the layout locked in, I printed out a version of it that was 20" wide and 14" tall (I did this on three sheets of legal paper and then registered the image and taped them all together.). On my Huion lightpad I inked this huge piece on a trimmed down piece of 24" x 18" bristol with the printout taped to the back. To ink I used a Copic Multiliner SP 0.7 nib pen. 

I'll have the original art for sale at SDCC.

This piece needed to get to the printer though, so as soon as the inks were done, I scanned the art and started coloring by flatting in color. This step is where I block in shapes with flat color (no rendering, so effects) to distinguish all the different color areas––like a coloring-in-the-lines assignment for professionals.

At this stage I also added color holds (areas where I want the lineart to be a color other than black) on Rand's shield, Kenzie's lantern, and all of the background (including the sparrow) that is behind the mice.

The last step was a long night or rendering mainly using the dodge and burn tools with a textured brush to give all the forms light and shadow. I'll have 14" x 20" prints available at SDCC and perhaps in my online store after I'm home from the con.

Tuesday, July 16, 2024

Magic The Gathering: Camellia, the Seedmiser

Last year I was asked by Wizards of the Coast to do some Magic the Gathering card art for their upcoming animal set Bloomburrow (https://magic.wizards.com/en/products/bloomburrow). I played a lot of MtG back in the mid/late 90's, so it was an honor and thrill to become a part of the fraternity of MtG illustrators.

Here is Camellia, the Seedmiser. Squirrels are green/black mana cards with a penchant for bones. The set is in previews now and will be released August 2nd, and since Wizards of the Coast has already revealed my version of this card, I can share the artwork and process for creating it.


It began with a brief from my art director asking for Camellia descending stairs as a haughty diva showing off her leaf dress. 

I started with just squirrel anatomy poses at first until I had one I thought might be a good pose that conveyed 'diva'. On my lightpad though I made several redraws and iterations adding different costuming, trying a few hand poses, and because Julia suggested it––her tail draped over her arm like a stole. The branch and skull setting was suggested from the source material reference as well as the brief. I looked at some real animal skulls for reference.

The pencil roughs were assembled and combined digitally in Photoshop. At this stage, I also like to do a preliminary digital color blocking, to make sure I have the color and value tangents worked out, and also to show my art director at WotC so they are on the same page as I am (no one likes surprises in the later stages of a commissioned art piece). This is the stage where I can also easily make adjustments moving a character or resizing something.

With the pencils/layouts approved by my art director, I moved on to inks. I printed the digital composite out and taped it to the back of a sheet of Strathmore 300 series bristol. On my Huion Lightpad, I was able to see through the surface of the bristol to use the printout as a guide as I inked with Copic Multiliner SP pens. The art director for this card requested not to have any large or dense areas of black, so I kept the linework fairly open and was restrained with the amount of texture.

The inks were then scanned back into Photoshop where I could start the coloring process. This stage. called flatting' is the professional version of coloring-in-the-lines. Just flat color is placed in to establish everything's base colors. the art director also liked when my linework was softer in my Mouse Guard work, and wanted everything to have a dark brown color hold (ink lines colored to be something other than black). I also established other color holds on all the dress trim and details as well as the background to add depth.

Here are the final rendered colors for the art (sans card borders). I did the light and shadow and texture by using the dodge and burn tools in Photoshop with a stock textured brush. There was a last minute edit at the request of the art director to add more green, so I intensified the glow coming from the left to be unnatural light.

I have prints and playmats of Camellia available for sale: https://mouseguard.bigcartel.com/category/magic.

Tuesday, July 9, 2024

Twin Many-Winged Hare Dragons

Last week on my Twitch Stream, we did the #DiscoveringDragons Community-Draw-Along! It's a fun event where I welcome all skill levels to push their pencils (or whatever tools they use to make art). It takes place on the first Friday of the month.

I worked on my piece live on my Twitch stream while viewers worked at home and then on the following Monday we shared our finished pieces.

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

For #DiscoveringDragons, I post two or three prompt words for everyone to make into a dragon. It's a nice framework for artists of any skill level to focus some time on an 'assignment' to shake the rust off or get the pencil moving again––all while also being loose enough that there's plenty of room for individual expression and interpretation.

This month the prompt was three words: Many-Winged, Twin, & Hare

I opened several tabs of google image searches of hares boxing each other, twin dragon coils, and various wing shapes.

I started on copy paper with the head of the right hare and then worried about how the two would twist and mirror knot together, so I scanned it into Photoshop and started digitally blocking out a body form and mirroring and moving the other layer until I got a placement that worked.

I printed that version out and on a lightpad and a fresh sheet of paper I redrew the twin's face and designed the bat ear-wings (after a false start with feathered bird wing ears) before scanning it back in to Photoshop to color block the rough you see here.


I printed out the above design at full scale and taped that onto the back of a sheet of Strathmore 300 series bristol. Using a lightpad, I was able to see through the surface of the bristol as I inked the dragon. I used Copic Multiliner 0.7 pen to ink the art.

The inking on this piece was mostly just about respecting the contour lines from the pencils and enhancing them with line-weight, while also not overworking anything to make it muddy. I finished the inks on-stream, but then afterwards decided I wanted to add a little texture inside the bat wings, so I inked those in before scanning it.

Later that same night after some dinner I started the coloring process. After prepping the digital scan of the inks, I established a color hold (an area where I want the ink to be a color other than black)––the overall lines became a dark brown and then a smaller hold on the pupils.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. Some of of the colors were established in the rough, but I played with the final value/hue choices for a while before getting to this point.


For the final colors I used the dodge and burn tools to add shadows and highlights to give the dragons some form. Most of the work was getting the shadows where the interwoven knotting is happening.
Below you can again see the final Dragon...


But, as this is a community event, I wanted to share all the other entries posted in the Discord. 



Capt Nemo



Jonathan Towry


88UncleErnie



Nathan Pride



Nuvalo



redSkwrl



ShadowindART


VernNYC


Tuesday, July 2, 2024

Hellboy 30th Anniversary

For Hellboy's 30th Anniversary, I was asked to contribute a piece of artwork for a gallery exhibition at the Copro Gallery in Sherman Oaks, CA to celebrate three decades of Mike Mignola's creation. I've been a fan of Hellboy since the 2nd issue (my local store at the time somehow didn't get enough copies of #1 and I had to hunt it down later) and I've credited Mike's time with Hellboy as a roadmap for my goals for a comics career.

A decade ago I did a 20th anniversary piece: http://davidpetersen.blogspot.com/2014/03/hellboys-20th-anniversary.html. To the left you can see my final colored (just for fun) piece, and below I walk through the steps to creating it as well as showing the inks that will be in the gallery exhibition (and for sale) 

The process started with lots of ruminating over what do do with Hellboy. I've never drawn him for a cover, but between the 20th anniversary piece and the Kickstarter print for the Drawing Monsters Kickstarter I didn't want to repeat myself. I opted for an action pose (this is after discarding a very static sketch of Hellboy with animals from Mouse Guard while holding the Black Axe). I kept the Black Axe in this rough, but I drew and redrew a few variations of his surroundings with iterations of bone-dragon/snakes he was smashing apart before wanting to include a belltower I saw on my trip to Lake Como in May. The crumbling belltower drawing and Hellboy drawing were put together in Photoshop along with some blocked in color and a special clock-face with the hands at 30.

The above layout was printed and taped to the back of a sheet of Strathmore 14" x 17" sheet of bristol. On my Huion lightpad I was able to see through the bristol to use the layout as a guide to ink from. I used Copic Multiliner SP pens to ink with. 

Since the original inked artwork was the piece to be displayed in the gallery show, I focused on making it read clearly without color. That meant adding a lot of tone and texture to all the crumbling bits of tower stones, while leaving Hellboy rather clean line-wise. The framed original will be available for sale through the Copro Gallery.


Just for fun, I wanted to color the inks after I scanned them. It figured it would be good to see the piece in color again (the purpose of the layout's color blocking was to help me see forms as I inked; what was coat or right hand of doom, or stone or beam, or bell, or sky).

This first step of coloring is called 'flatting' and is basically a professional version of coloring-in-the-lines with flat colors to establish each area's base color. At this step I also added color holds (areas where I want the inkwork to be a color other than black) to the entire background as well as the numbers on the clock and the 'US' patch on Hellboy's holster.


Below you can see the finsihed just-for-fun colors (I never make prints of characters I don't have the right for). I did a lot more painting on this piece than my normal coloring process. Rather than using Doidge and burn tools for the majority of the rendering, I painted in shadows with the same color as the dark blue lines of the background, and added in highlights with a lighter warmer color.






 

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