Model Building:
Like many artists, I find it easier to draw something, if I have a visual reference for it. Even if you have imagined a wonderful setting or room or style of architecture, it can often be complicated to imagine that same image from a different perspective or under different lighting.
When working on Issue #6 of Mouse Guard Fall 1152, I had a tricky few panels that showed the portcullis at
Lockhaven's main gate crashing down. I built a model out of
bristol scrap stock I had laying around. Using an x-
acto, some rubber cement, tape and a pencil to sketch in some panel details, I had a nice little model of
Lockhaven's gate.
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The trick proved so useful that when it was time to create the town of
Barkstone for the 'field guide' portion of the Fall 1152 hardcover, I found several free paper-models used by gamers to use in tabletop miniature games. Julia assembled a doze of these or so and taking multiple pictures, I was able to make a rough layout for all of
Barkstone.
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At the start of the Winter series, the mice arrive in
Sprucetuck, which was in my mind, to be an apartment style town of
Ewok technology mixed with Brian
Froud's design sensibilities. I was worried about showing the perspective of the various balconies, elevators, railings, etc. without some model help. I took a day to build a multi-floor section out of cardboard,
bristol, rubber cement, and pencil drawn details. Using multiple photos and rotating the model, I was able to see a more full version of
Sprucetuck, without having to build much of it at all.
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Knowing that Gwendolyn's office was going to be a repeated setting, I made a model of half of her office in the Fall series. It was one of the fastest I have made, and I'm really looking forward to making a better one with the full run of her office. However, even this little crude version can instantly help me visualize a scene from a different angle and give me reference for what details will also be seen or not seen.
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The repeated arches in in
Darkheather, seen in the Winter series, were driving me nuts. I printed out a drawing of the arch pattern and tacked it to 1/2" insulation foam board (available at any Home Depot). I cut the shapes out with a jig saw and drew in the details with a pen. I used the same technique of shooting the model several times while not moving the camera, but moving the model, to create an elaborate maze of them.
Lockhaven's Larder is proving to be another frequently used location. Unfortunately, the model is out-of-date by the way I started drawing one of the walls in issue 3 of Winter. I thought about reworking the model, but this one is pretty small, and I'm afraid I'd ruin it and have to start over if I tried altering it. I just use it for a quick "
pre-viz", as the move folks call it.
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For the bone chamber that Saxon falls into, I knew I wanted the architecture to be grand and spooky. For this one I took photos of an arch pattern I liked and printed it out. I glued the printout onto
bristol scrap and cut the parts to form the vaulted ceiling. The dome was tricky, but I made it using a paper model plan for a globe. There is a cut-out section of the floor so I could get an up-shot view and the dome is removable for a down-shot view.
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This last model was the trickiest. With some of the models, I was dealing with rooms with simple shapes, or geometry I could easily get patterns for. This one, which is part of the mouse prison/tomb of
Darkheather, was built from scratch. In bed one night I was thinking about the architecture of this space and thought that the floor plan could imitate the 6 sided patterns (a stylized heather bloom in most cases) I used to decorate the weasel home. I could imagine the columns from a top down perspective, but I couldn't imagine what the space would look like, especially at mouse size. I started with the central column and worked outward.
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All the models hang around my studio (with the exception of
Sprucetuck witch came all apart and is mostly stored in a bag in my filing cabinet). I really find that the models help with the visualization and composition of a scene, they can help with perspective problems, and force you to stop drawing and do something else productive with your hands and time (which can be a great gear-shift to give you a break when you are stuck in a rut).
2009 Appearances:
Here is list of the confirmed shows I am doing next year.
New York Comic Con: Feb 6-8
WonderCon: Feb 27-Mar 1
Emerald City Comic Con: April 4-5
Motor City Comic Con: May 15-17
Heroes Con: June 19-21
San Diego Comic Con: July 22-26
Wizard World Chicago: August 6-9
Baltimore Comic Con: Oct. 10-11
*more to be added soon*
Fan Art:
Thanks to the wonderful
Katie Cook for sending me two awesome
mousey-doodles.
I really love Katie's work and how she's never afraid to mix cute with gore.