Neil had a question in two parts: part 1:
What other properties would you
like to work on (besides Hellboy)?
Well, excluding Hellboy (as you did in your phrasing of the Q) I have been fortunate to get some Muppet work from Boom’s licensing deal. Anything else Henson-related would be awesome too (Dark Crystal) I’d have fun doing some stuff with the X-Men..the Giant-Sized team is my fave. Star Wars is a no-brainer..anyone who gets to play in Lucas’ toybox is a lucky artist. And I was brought into comics with Eastman & Laird’s TMNT, and I’d love to do some Turtles work. I’m sure there are others I’m just not thinking of…the above represent my major ‘checklist’ for work I’d like to do
Or transversely, which artist(s) would you like to see do a
Oh there are plenty! First person I have given carte blanche to do a Mouse Guard story anytime is Jeremy Bastian. His work is incredible and he has been there for the creation of damn-near every issue. Another, Based on his own comic series and his pinup from Fall, Mark Smylie is an artist/writer that would be a good fit. A further dream list include: Rick Geary, Joao Lemos, Katie Cook, Mike Mignola, Karl Kershel, Nate Pride, Alex Sheikman….basically artists who have a very unique style that is defining and focuses the point of good storytelling . I’m sure again I’m forgetting some.
Kat & Twice Born commented on my thoughts about
magic in Mouse Guard...
Seeing your comments made me want to add that, while I’m against
using the type of magic that the mice would have control of, I’m not against magic in the sense of the supernatural: ghosts, prophecies, various animal’s abilities to seem like they have esp, or things that would seem magical/supernatural to mice in 1152. I have not really employed this yet, but I’m not against using it if I feel it can be fit in to serve the story without seeming like a loophole or a shoe-horned trick.
I’d say a mouse’s views on death in their 12th c. will be the first place I get the chance to explore these ideas.
Harold Kohl said...Sure. Here are a few images showing the transition. The two problems with the original designs were 1)I was referencing someone else’s work to achieve the look (Tom Phort) so I couldn’t keep it up indefinitely and 2) they looked more rat-ish than mouse-ish. This was important because the reader had to sympathize with the mice and consider them defenseless (not feelings associated with rats). Further changes occurred because I didn’t know what medium I would do Mouse guard in, pencil? ink? watercolor? I didn’t know. It had to be something I felt comfortable with and could repeat page after page.
Can you describe what led to the changes in their
look since then, and maybe even the look of Mouseguard
After doing some OZ illustrations and redrawing the mice about that same time, I realized that I was very comfortable with the inking style I was using and could ‘keep it up forever’ (ß the thought that ran through my mind at the time.) Of course, further changes have happened since Issue 1 of Fall. That has more to do with getting comfortable with the characters and seeing what worked and what didn’t. Eyes got smaller, so did hands and feet, body stature became something I needed to keep more consistent as well as more characteristics to differentiate the mice.
Brandon said…I would love an Art of Mouse Guard book…someday. I think we are way too early into me doing this to really be thinking about an artbook yet. I mean of the five story plots I had when I started Fall #1, we are only almost done with the 2nd. And I have written more since then! If something like that comes along, be sure that I want it to focus on unpublished art, things you haven’t bought already. (though I do like the idea of having covers reprinted sans-text.) Until then, consider much of this blog as an online art-of book.
Is there a future possibility of a nice, large
hardcover Art of Mouse Guard book collecting your earlier work,
development sketches and other
Mouse Guard artwork and materials?
dark turtle said...A movie is something that we have been working toward for a while now. Mouse Guard is VERY special to me though, so I’m trying to take it slow and make good decisions instead of quick or simply lucrative decisions. As to the format, I agree, CG. A lot of fans would argue that 2d in a way that "matches" my style would be better. I have a few reasons for wanting to go the CG route (though our plan so-far is to have live action backgrounds and exterior models so as to not re-create all of nature). 1) I want the viewer to be afraid for the mice. If they look like cartoons that can squash and stretch, that fear is gone. 2) I do like the idea of the movie version being something slightly disconnected from the comics. If it tries to look like the comics, but doesn’t (as it never would seeing as how one is a 2d image that doesn’t move and the other would need to move and rotate etc.) it might seem like it ‘fell short’ (thanks to 'sally2315' for the cute photo manipulation')
With so many movies based on comic books these days, do
you foresee a Mouseguard movie sometime in the future? I think the CGI format would be the perfect way to showcase the world you've created.
Twice Born and Brandon both commented on the idea of annualI agree and the comments have already gotten me excited and inspired by the idea. I was even looking over logistics of page counts etc. I have a story about Saxon & Kenzie’s first days as Guard Mice (a story that came out of developing background info for the RPG) A few stories about the June Alley Inn and it’s keeper, and some thoughts about how fun it would be to show all the tricks of a ‘weather watcher’.
type releases of smaller stories…
Thanks for all your Q’s. I’m going to try for 1 more ‘regular’ post before NYCC, but if you want to continue to ask more questions in the comments of this entry, I’ll get to them for a future Q&A post.