Tuesday, June 9, 2026

Extending art for a new banner

A few years ago I did an image for a print of Saxon, Kenzie, and Rand (https://davidpetersen.blogspot.com/2024/07/saxon-kenzie-and-rand.html) and since it's one of my favorite Mouse Guard illustrations I wanted to have it featured on a new banner for my booth (seen here at ECCC '26).

But, the horizontal format of the initial image didn't work with the vertical banner shape. And when cropped to fit, important elements didn't end up in the printed area. So, I did an art edit and extension to reformat the piece. Below you can see the steps.

I started with the original piece and then in Photoshop started digitally painting extensions on the top and bottom to rough in the forms of plants, roots, rocks, etc. It took a few attempts to extend the forms in a way that didn't look like there was an obvious seam or without blending in by inking too far over the top of what already existed.

I also moved Rand in toward the center more, so there was a gap where he used to be that also had to be filled in.

The overall size of this piece was already sized to fit the dimensions of the banner size and I left enough room at the top for the text.

With the rough done, I printed out the sections I needed to extend and taped them to the back of some Strathmore bristol so I could ink the linework for the new bits on top of my Huion lightpad. First off were the weeds above the characters and the patch for filling in the root where Rand used to be.

You can see I made some pencil marks of existing bits of lineart from the original to help me register the new art back into the digital file when it was time.



The larger bit of inking was the bottom section. Same process with a printout of my digital mockup taped to the back of some bristol and inked on a lightpad. There was so much going on for this bit with the detail of the ground cover but also how those lines needed to feed back into the existing linework that this patch was much more time consuming.

Inks scanned in and registered in place with the existing inks (I had to do some layer masking on both the new and old inks to get everything to flow perfectly) I colored the new tall version of this piece. There was a lot of eye-dropper color selections to try and blend the new color with the old while trying not to overpaint any of the old work where I could help it.  

The original version of this image is available as a print: 
https://mouseguard.bigcartel.com/product/trio-print-14-x-20

and I've also now offered it as a playmat/deskpad: 
https://mouseguard.bigcartel.com/product/playmat-mouse-guard


Below you can see the final version for the banner with the text and logo:


Tuesday, June 2, 2026

HeroesCon 2026 Paintings

For my return to Heroes Con June 12-14, I've painted two 16" x 20" pieces in watercolor and color pencil. One of them will be put into the Saturday art auction at the convention. The other will be available at my table the next day with a price set from the winning bid of Saturday's auction.

This year's pieces are both from my favorite Disney animated feature: Robin Hood. This one meant a lot to me growing up and definitely influenced what Mouse Guard became.

Below are the process steps and photos I took as I worked.


I started with pencil drawings that were assembled in photoshop with some corrections and drawing fill-in done digitally. For both pieces, I wanted to try and draw the characters the way I'd treat them (more like real animals) but balance that with their cartoon likeness.





Next step was to use transfer paper to transfer the large printout of the rough onto the thick illustration board. Using a ballpoint pen I traced over the rough's outlines to get the linework on the final surface.





The transferred drawings ready to paint.


My painting setup. One large and muddy watercolor tray and lid with dried up paint tubes I use like cakes and a spare set of colors I never use, but are stored in the larger tray. 

From here on out, I won't type more commentary until the end.


























To get the fireflies, I used clean water and a brush to lift the pigment and blot with paper towel. 




The last step was to reinforce the linework with color pencil. Almost like inking my work, but rather than a bold and harsh black line, I opted for a softer dark brown color pencil.




As I said, one of these pieces will go into the art auction at Heroes Con on Saturday––the other will be available at my table on Sunday morning for a price based on the auction's results.

Also, since I've been asked, I don't make prints of characters I don't own/have the rights to––so I'm not making prints of these.

Bonus:
Here are the past Disney-themed pieces I've done for Heroes Auction art:

Ducktales: 
Process Blogpost:


Gummi Bears:
Process Blogpost:



Rescue Rangers:
Process Blogpost:

Tuesday, May 26, 2026

RPG Character: Sally Kim

 My old high-school RPG group has been getting together for a new adventure. We are scattered across the country, but our old game master offered to try his hand at running a game again. He's making a loose system with a setting of early 2000's Las Vegas with some incorporated D&D fantasy elements/tropes turned on their ear.

The game master assigned all of our characters to us pre-made based on some questionnaires we all filled out. Sally is an acrobat for one of the major shows in Las Vegas, and adrenaline junkie who has bad impulse control and a habit of pickpocketing––she's the rogue/thief of the party.

I drew my character: Sally Kim... an art oddity for me—I drew a pleasant looking and thoroughly modern human. Below I'll walk through the process of creating the finished character portrait.

Now, as many of you know, I struggle with drawing attractive humans, and getting me to depict this 27 year old Korean athlete to not end up looking like a deformed goblin meant using lots of reference to draw over top of. Here you can see a collage of photos of a woman on a motorcycle, a woman's face (warped with the liquify tool to adjust her expression) my own arm, and a hand fanning throwing knives.

You'll also see here a mix of my drawings in pencil and digital overtop to get the overall layout and form closer to what I needed. Not seen here, but I redrew her face/head 6 times before just surrendering to using this photo to draw over.


The above digital assemblage was printed out and on my Huion lightpad I was able to re-pencil the composition on a clean sheet of paper. I drew the bike on one sheet of paper, figuring out what details to imply and which ones to try and get accurately. I also wanted to add some stylization with texture on the tires, windscreen, and by adding in all the paint chips and dings.

Sally herself was drawn on a different sheet of paper trying my best to follow the reference while still being truthful to my own sensibilities of line weight and contour decisions.

The two drawings were scanned and assembled in photoshop where I could make minor adjustments for alignment and cohesion. 

Those pencils were then printed onto copy paper and taped to the back of a sheet of Strthmore 300 series bristol where I could ink the piece on my trusty Huion lightpad. I used Copic Multiliner SP pens––mostly the 0.7 nib, but I used a 0.3 for her eyes and the tattoos.

Before I started inking I'd seriously considered just coloring the tight pencils...but opted to just trust in my normal process and that I could add something in the inks.

As usual I think I both added some qualities while also losing a little bit of the purity and lightness of the pencils.


With the inks scanned I started the color flatting process. This is where flat colors are painted in to block in what areas are what colors...like a professional version of coloring-in-the-lines. The main color choice decision here was here bike and clothes. The cuttoff shirt is based on a real Nirvana tee, so I used those colors, but her leggings became rust to be a compliment of the dark blue bike (so her motorcycle is a bit more stealthy for a thief).

At this stage I also established color holds (areas where I want the linework to be a color other than black) for the circle/moon, the windshield lines, the headlight, tee printing, bike dings and dents, tattoos, the ground texture, and Sally's lips and eyes.

The last step was to render the colors using highlights, shadows, and texture to make the forms feel more dimensional. While I did use the dodge and burn tools in Photoshop for some of this, for the majority of the rendering I took a different approach and used a few textured brushes and the paintbrush tool. 

For this being out of my comfort zone and despite my early struggles with getting this piece started, I'm pretty happy with the final results.

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