It was reading the early Eastman & Laird TMNT comics and playing the RPG that really cemented my desire of wanting to write and draw my own comics. The only other comics I'd read at that point were some older X-Men reprints (that had Arthur Adams covers, Dave Cockrum interiors, and John Bolton backup stories) and Archie comics that had a different artist every story––Kevin and Peter were doing something different, and seeing their names above the logo on the cover made me realize these guys were just making stuff up and drawing it––not a factory of creators contributing to a long-standing legacy brand.
Tuesday, August 27, 2024
TMNT 40th Anniversary Pinup
It was reading the early Eastman & Laird TMNT comics and playing the RPG that really cemented my desire of wanting to write and draw my own comics. The only other comics I'd read at that point were some older X-Men reprints (that had Arthur Adams covers, Dave Cockrum interiors, and John Bolton backup stories) and Archie comics that had a different artist every story––Kevin and Peter were doing something different, and seeing their names above the logo on the cover made me realize these guys were just making stuff up and drawing it––not a factory of creators contributing to a long-standing legacy brand.
Tuesday, August 20, 2024
Magic The Gathering: Helga, Skittish Seer
Here is Helga, Skittish Seer, one of the Frogfolk, who despite bing my 3rd card revealed, was my first to draw. The set was released in early August, and since Wizards of the Coast has already revealed my version of this card, I can share the artwork and process for creating it.
The process started with the brief from my art director Aliana Roodasking for Helga, a Lemur Tree Frog sitting on the banks of a pond staring into the distance while absentmindedly conjuring water magic. They wanted a tone of adolescent angst and loneliness. WotC provided me with an enormous PDF with reference for the frogs and their clothing as well as reference for Helga's specific character design.
I started with a pencil version of Helga on copy paper to get the pose and mood of the character right. I then placed another sheet of copt paper over her on a lightpad and drew her costuming. The brief also called for a specific blend of frogfolk and ratfolk architecture in the background, so that was done on another sheet as well which is why there is a void on the background pencils. Lastly I penciled a version of her twisty water magic.
With the pencils/layouts approved by my art director, I moved on to inks. I printed the digital composite out and taped it to the back of a sheet of Strathmore 300 series bristol. On my Huion Lightpad, I was able to see through the surface of the bristol to use the printout as a guide as I inked with Copic Multiliner SP pens. The art director for this card requested not to have any large or dense areas of black, so I kept the linework fairly open and was restrained with the amount of texture.
The inks were then scanned back into Photoshop where I could start the coloring process. This stage. called flatting' is the professional version of coloring-in-the-lines. Just flat color is placed in to establish everything's base colors. the art director also liked when my linework was softer in my Mouse Guard work, and wanted everything to have a dark brown color hold (ink lines colored to be something other than black). I also established other color holds on Helga's eyes, the water bits, and the entire background. Here are the final rendered colors for the art (sans card borders). I did the light and shadow and texture by using the dodge and burn tools in Photoshop with a stock textured brush.
I have prints and playmats of Helga available for sale: https://mouseguard.bigcartel.com/category/magic.
Tuesday, August 13, 2024
Bloomburrow Tee
I was given a lot of free reign and asked to draw an adventurer from Bloomburrow in my own style that summed up the cozy but serious vibes the setting provided. They also asked me to hand letter a version of the logo, but allowed me to take liberties with it. Of course, because it was a silk-screened shirt, there were color limitations.
To the left you can see the baseball version of the tee WotC sent me, but below I'll go through the steps for creating the art.
These pencil drawings were all assembled in Photoshop and tinted to ultimately help me see everything clearer when I'd get to the next step.
Happier with the four color version I turned it in to the Art Director––but he surprised me by suggesting to add some more colors to make the water magic pop in the final.
Tuesday, August 6, 2024
Infant Melon Dragon
Here is my finished colored Dragon (twentieth in the series). And below are my steps to create it as well as the community submissions.
For #DiscoveringDragons, I post two or three prompt words for everyone to make into a dragon. It's a nice framework for artists of any skill level to focus some time on an 'assignment' to shake the rust off or get the pencil moving again––all while also being loose enough that there's plenty of room for individual expression and interpretation.This month the prompt was two words: Infant & Melon
I opened several tabs of google image searches of baby dragons, watermelons, & cantaloupes.
Using my lightpad, over the top of my pencils for the dragon shape, I drew new details of the horned melon and the inner fruit-seeds for the belly and tail vines/leaves. All of these pencils were scanned into Photoshop and assembled with some quick color blocking to get my layout where I wanted it.
I printed out the above design at full scale and taped that onto the back of a sheet of Strathmore 300 series bristol. Using a lightpad, I was able to see through the surface of the bristol as I inked the dragon. I used Copic Multiliner 0.7 pen to ink the art.
The inking on this piece was a subtle affair of getting the horned melon rind texture right, and then using lighter weight lines for the seeds (imbedded in the fruit) and a slightly different texture of the leaves.
Most of of the color selections were already established in the rough, but I played with the final value/hue choices for a while before getting to this point.
For the final colors I used a bit of the paintbrush to make the tip of each 'horn' of the melon skin a darker orange, and then the dodge and burn tools to add shadows and highlights to give the dragons some form.
Below you can again see the final Dragon...
Tuesday, July 30, 2024
Magic The Gathering: Kitsa
Here is Kitsa, Otterball Elite. Wizards of the Coast has already revealed my version of this card so, I can share the artwork and process for creating it.
The process started with the brief from my art director asking for Kitsa, an otter athlete, slapping an energy ball with his tail through netted hoops while casting a spell. WotC provided me with an enormous PDF with reference for the otters and their clothing and culture for Bloomburrow.I started with a rough version of Kitsa on copy paper––which was pretty much just studying real-world photos of otters. I then refined the drawing on a different sheet of copy paper using a lightpad to work off of the original. The armor/costuming was so detailed, that once I had my tight drawing of Kitsa, I could overlay another sheet of copy paper on the light pad and draw it all without worrying about erasing a part and ruining the original otter drawing.
The Art Director asked for a change with Kitsa's paw that happened later in the process, but I wanted to address it here since every image after this will have that revision.The pencil roughs were assembled and combined digitally in Photoshop. Since the background was all underwater, I figured it would be easier to add in those rough shapes digitally with paint brushes and marquee tools. For the bubble placement, I had a layer with a thin outline applied to wherever I pained, so I could add in those light bubble shapes and get something with a defined edge to ink from later. I also gave myself some notes about the magic effects.
With the pencils/layouts approved by my art director, I moved on to inks. I printed the digital composite out and taped it to the back of a sheet of Strathmore 300 series bristol. On my Huion Lightpad, I was able to see through the surface of the bristol to use the printout as a guide as I inked with Copic Multiliner SP pens. The art director for this card requested not to have any large or dense areas of black, so I kept the linework fairly open and was restrained with the amount of texture. The magic around the eyes and coming off of his hand and the ball were inked separately on a sheet of copy paper (not seen here).
Here are the final rendered colors for the art (sans card borders) with the magic effects added in. I did the light and shadow and texture by using the dodge and burn tools in Photoshop with a stock textured brush.
I have prints and playmats of Kitsa available for sale: https://mouseguard.bigcartel.com/category/magic.
Tuesday, July 23, 2024
Saxon, Kenzie, and Rand
For SDCC this week, I decided to do a new print. It was a last minute decision, and a crazy rush to get the art finished off to the printer, proofed, and ready with copies for the con. But, I managed to pull it off.
To the left you can see the finished 14" x 20" print. And below, I'll go through the steps to create it.
Kenzie standing surveying what's ahead with his lantern staff was clear in my mind as a focal element, but deciding on how many mice, toying with the idea of a mouse structure (or a mouse structure in ruin), and how much/what vegetation was still being discovered in this sketching stage.
So, I went for a walk...
Around my neighborhood I crouched down and took low-perspective photos of various weeks, exposed tree roots, leaves, and weeds. To the left you can see most of the photos I took on that walk, but there were more with other plants I decided not to use for the final art.
A walk like this can be good. It wasn't long, just 20 min or so––long enough to get away from the desk, think about the piece in a more relaxed environment, and gather some reference.
All of these elements were drawn separately on copy paper and then tinted differently in Photoshop as I placed and moved and nudged each character until the layout was right. Then I blocked in some rough color to help me see the forms––what was cloak or leaf or root or feather, etc.
I'll have the original art for sale at SDCC.
At this stage I also added color holds (areas where I want the lineart to be a color other than black) on Rand's shield, Kenzie's lantern, and all of the background (including the sparrow) that is behind the mice.
Tuesday, July 16, 2024
Magic The Gathering: Camellia, the Seedmiser
Here is Camellia, the Seedmiser. Squirrels are green/black mana cards with a penchant for bones. The set is in previews now and will be released August 2nd, and since Wizards of the Coast has already revealed my version of this card, I can share the artwork and process for creating it.
I started with just squirrel anatomy poses at first until I had one I thought might be a good pose that conveyed 'diva'. On my lightpad though I made several redraws and iterations adding different costuming, trying a few hand poses, and because Julia suggested it––her tail draped over her arm like a stole. The branch and skull setting was suggested from the source material reference as well as the brief. I looked at some real animal skulls for reference.
The pencil roughs were assembled and combined digitally in Photoshop. At this stage, I also like to do a preliminary digital color blocking, to make sure I have the color and value tangents worked out, and also to show my art director at WotC so they are on the same page as I am (no one likes surprises in the later stages of a commissioned art piece). This is the stage where I can also easily make adjustments moving a character or resizing something.With the pencils/layouts approved by my art director, I moved on to inks. I printed the digital composite out and taped it to the back of a sheet of Strathmore 300 series bristol. On my Huion Lightpad, I was able to see through the surface of the bristol to use the printout as a guide as I inked with Copic Multiliner SP pens. The art director for this card requested not to have any large or dense areas of black, so I kept the linework fairly open and was restrained with the amount of texture.
Here are the final rendered colors for the art (sans card borders). I did the light and shadow and texture by using the dodge and burn tools in Photoshop with a stock textured brush. There was a last minute edit at the request of the art director to add more green, so I intensified the glow coming from the left to be unnatural light.
I have prints and playmats of Camellia available for sale: https://mouseguard.bigcartel.com/category/magic.





















































